2022-08-30 07:36:37 +02:00
|
|
|
//
|
|
|
|
// Simple passthrough fragment shader
|
|
|
|
//
|
|
|
|
varying vec2 v_vTexcoord;
|
|
|
|
varying vec4 v_vColour;
|
|
|
|
|
|
|
|
uniform vec2 dimension;
|
|
|
|
uniform int filter;
|
2023-01-17 08:11:55 +01:00
|
|
|
uniform int sampleMode;
|
|
|
|
|
|
|
|
vec4 sampleTexture(vec2 pos) {
|
|
|
|
if(pos.x >= 0. && pos.y >= 0. && pos.x <= 1. && pos.y <= 1.)
|
|
|
|
return texture2D(gm_BaseTexture, pos);
|
|
|
|
|
|
|
|
if(sampleMode == 0)
|
|
|
|
return vec4(0.);
|
|
|
|
if(sampleMode == 1)
|
|
|
|
return texture2D(gm_BaseTexture, clamp(pos, 0., 1.));
|
|
|
|
if(sampleMode == 2)
|
|
|
|
return texture2D(gm_BaseTexture, fract(pos));
|
|
|
|
|
|
|
|
return vec4(0.);
|
|
|
|
}
|
2022-08-30 07:36:37 +02:00
|
|
|
|
|
|
|
const mat3 sobel = mat3( -1., -2., -1.,
|
|
|
|
0., 0., 0.,
|
|
|
|
1., 2., 1);
|
|
|
|
|
|
|
|
const mat3 prewit = mat3( -1., -1., -1.,
|
|
|
|
0., 0., 0.,
|
|
|
|
1., 1., 1);
|
|
|
|
|
2023-01-09 03:14:20 +01:00
|
|
|
const mat3 laplac = mat3( 1., 1., 1.,
|
2022-08-30 07:36:37 +02:00
|
|
|
1., -8., 1.,
|
|
|
|
1., 1., 1);
|
2023-05-16 21:28:16 +02:00
|
|
|
|
|
|
|
const mat3 laplac_r0 = mat3( 0., 1., 0.,
|
|
|
|
0., -1., 0.,
|
|
|
|
0., 0., 0);
|
|
|
|
|
|
|
|
const mat3 laplac_r1 = mat3( 0., 0., 0.,
|
|
|
|
0., -1., 1.,
|
|
|
|
0., 0., 0);
|
|
|
|
|
|
|
|
const mat3 laplac_r2 = mat3( 0., 0., 0.,
|
|
|
|
0., -1., 0.,
|
|
|
|
0., 1., 0);
|
|
|
|
|
|
|
|
const mat3 laplac_r3 = mat3( 0., 0., 0.,
|
|
|
|
1., -1., 0.,
|
|
|
|
0., 0., 0);
|
|
|
|
|
|
|
|
const mat3 laplac_r4 = mat3( 1., 0., 0.,
|
|
|
|
0., -1., 0.,
|
|
|
|
0., 0., 0);
|
|
|
|
|
|
|
|
const mat3 laplac_r5 = mat3( 0., 0., 1.,
|
|
|
|
0., -1., 0.,
|
|
|
|
0., 0., 0);
|
|
|
|
|
|
|
|
const mat3 laplac_r6 = mat3( 0., 0., 0.,
|
|
|
|
0., -1., 0.,
|
|
|
|
0., 0., 1);
|
|
|
|
|
|
|
|
const mat3 laplac_r7 = mat3( 0., 0., 0.,
|
|
|
|
0., -1., 0.,
|
|
|
|
1., 0., 0);
|
2022-08-30 07:36:37 +02:00
|
|
|
|
2023-02-23 07:02:19 +01:00
|
|
|
#define TAU 6.283185307179586
|
2022-08-30 07:36:37 +02:00
|
|
|
|
|
|
|
float bright(in vec4 col) {
|
|
|
|
return dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)) * col.a;
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
vec2 texel = vec2(1.) / dimension;
|
2023-01-17 08:11:55 +01:00
|
|
|
vec4 point = sampleTexture( v_vTexcoord );
|
2022-08-30 07:36:37 +02:00
|
|
|
vec4 hColor = vec4(0.);
|
|
|
|
vec4 vColor = vec4(0.);
|
|
|
|
|
2023-05-16 21:28:16 +02:00
|
|
|
if(filter == 3) {
|
|
|
|
vec4 hColor0 = vec4(0.);
|
|
|
|
vec4 hColor1 = vec4(0.);
|
|
|
|
vec4 hColor2 = vec4(0.);
|
|
|
|
vec4 hColor3 = vec4(0.);
|
|
|
|
vec4 hColor4 = vec4(0.);
|
|
|
|
vec4 hColor5 = vec4(0.);
|
|
|
|
vec4 hColor6 = vec4(0.);
|
|
|
|
vec4 hColor7 = vec4(0.);
|
|
|
|
|
|
|
|
for(float i = -1.; i <= 1.; i++)
|
|
|
|
for(float j = -1.; j <= 1.; j++) {
|
|
|
|
vec2 pxs = v_vTexcoord + vec2(texel.x * i, texel.y * j);
|
|
|
|
pxs = clamp(pxs, vec2(0.), vec2(1.));
|
|
|
|
|
|
|
|
int ii = int(1. + i);
|
|
|
|
int jj = int(1. + j);
|
|
|
|
vec4 sam = sampleTexture( pxs );
|
|
|
|
|
|
|
|
hColor0 += sam * laplac_r0[jj][ii];
|
|
|
|
//hColor1 += sam * laplac_r1[jj][ii];
|
|
|
|
//hColor2 += sam * laplac_r2[jj][ii];
|
|
|
|
hColor3 += sam * laplac_r3[jj][ii];
|
|
|
|
hColor4 += sam * laplac_r4[jj][ii];
|
|
|
|
//hColor5 += sam * laplac_r5[jj][ii];
|
|
|
|
//hColor6 += sam * laplac_r6[jj][ii];
|
|
|
|
//hColor7 += sam * laplac_r7[jj][ii];
|
|
|
|
}
|
|
|
|
|
|
|
|
hColor0 = abs(hColor0);
|
|
|
|
hColor1 = abs(hColor1);
|
|
|
|
hColor2 = abs(hColor2);
|
|
|
|
hColor3 = abs(hColor3);
|
|
|
|
hColor4 = abs(hColor4);
|
|
|
|
hColor5 = abs(hColor5);
|
|
|
|
hColor6 = abs(hColor6);
|
|
|
|
hColor7 = abs(hColor7);
|
|
|
|
|
|
|
|
hColor = max(max(max(hColor0, hColor1), max(hColor2, hColor3)),
|
|
|
|
max(max(hColor4, hColor5), max(hColor6, hColor7)));
|
|
|
|
} else {
|
|
|
|
for(float i = -1.; i <= 1.; i++)
|
2022-08-30 07:36:37 +02:00
|
|
|
for(float j = -1.; j <= 1.; j++) {
|
|
|
|
vec2 pxs = v_vTexcoord + vec2(texel.x * i, texel.y * j);
|
|
|
|
pxs = clamp(pxs, vec2(0.), vec2(1.));
|
|
|
|
|
|
|
|
int ii = int(1. + i);
|
|
|
|
int jj = int(1. + j);
|
|
|
|
|
|
|
|
if(filter == 0) {
|
2023-01-17 08:11:55 +01:00
|
|
|
hColor += sampleTexture( pxs ) * sobel[jj][ii];
|
|
|
|
vColor += sampleTexture( pxs ) * sobel[ii][jj];
|
2022-08-30 07:36:37 +02:00
|
|
|
} else if(filter == 1) {
|
2023-01-17 08:11:55 +01:00
|
|
|
hColor += sampleTexture( pxs ) * prewit[jj][ii];
|
|
|
|
vColor += sampleTexture( pxs ) * prewit[ii][jj];
|
2022-08-30 07:36:37 +02:00
|
|
|
} else if(filter == 2) {
|
2023-01-17 08:11:55 +01:00
|
|
|
hColor += sampleTexture( pxs ) * laplac[jj][ii];
|
2022-08-30 07:36:37 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-05-16 21:28:16 +02:00
|
|
|
if(filter == 0)
|
|
|
|
gl_FragColor = vec4(vec3(distance(hColor / 4., vColor / 4.)), point.a);
|
|
|
|
else if(filter == 1)
|
|
|
|
gl_FragColor = vec4(vec3(distance(hColor / 3., vColor / 3.)), point.a);
|
|
|
|
else if(filter == 2)
|
|
|
|
gl_FragColor = vec4(hColor.rgb / 2., point.a);
|
|
|
|
else if(filter == 3)
|
|
|
|
gl_FragColor = vec4(abs(hColor.rgb), point.a);
|
2022-08-30 07:36:37 +02:00
|
|
|
}
|