Pixel-Composer/scripts/node_array_copy/node_array_copy.gml

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function Node_Array_Copy(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Array Copy";
previewable = false;
w = 96;
h = 32 + 24;
min_h = h;
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setArrayDepth(1)
.setVisible(true, true);
inputs[| 1] = nodeValue("Starting Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
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inputs[| 2] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
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outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0)
.setArrayDepth(1);
static step = function() {
var _typ = VALUE_TYPE.any;
if(inputs[| 0].value_from != noone) _typ = inputs[| 0].value_from.type;
inputs[| 0].type = _typ;
outputs[| 0].type = _typ;
}
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static update = function(frame = PROJECT.animator.current_frame) {
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var _arr = inputs[| 0].getValue();
var _ind = inputs[| 1].getValue();
var _siz = inputs[| 2].getValue();
if(!is_array(_arr)) return;
var res = [];
for( var i = 0; i < _siz; i++ )
res[i] = array_safe_get(_arr, _ind + i);
outputs[| 0].setValue(res);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
}
}