Pixel-Composer/scripts/node_array_shuffle/node_array_shuffle.gml

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function Node_Array_Shuffle(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Shuffle Array";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Array in", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, [])
.setVisible(true, true);
inputs[| 1] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom_range(10000, 99999))
.rejectArray();
outputs[| 0] = nodeValue("Shuffled array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, []);
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static update = function(frame = PROJECT.animator.current_frame) {
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var arr = inputs[| 0].getValue();
var sed = inputs[| 1].getValue();
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inputs[| 0].type = VALUE_TYPE.any;
outputs[| 0].type = VALUE_TYPE.any;
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if(!is_array(arr)) return;
if(inputs[| 0].value_from != noone) {
inputs[| 0].type = inputs[| 0].value_from.type;
outputs[| 0].type = inputs[| 0].value_from.type;
}
random_set_seed(sed);
arr = array_shuffle(arr);
outputs[| 0].setValue(arr);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_shuffle, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}