Pixel-Composer/scripts/node_pb_draw/node_pb_draw.gml

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function Node_PB_Draw(_x, _y, _group = noone) : Node_PB(_x, _y, _group) constructor {
name = "PB Draw";
inputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.input, VALUE_TYPE.pbBox, noone )
.setVisible(true, true);
inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 2] = nodeValue("Apply Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
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outputs[| 0] = nodeValue("pBox", self, JUNCTION_CONNECT.output, VALUE_TYPE.pbBox, noone);
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static getGraphPreviewSurface = function() {
var _nbox = outputs[| 0].getValue();
if(_nbox == noone) return noone;
return _nbox.content;
}
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}
#macro PB_DRAW_CREATE_MASK _nbox.mask = surface_verify(_nbox.mask, _nbox.w, _nbox.h); \
surface_set_shader(_nbox.mask, sh_pb_to_mask); \
draw_surface(_nbox.content, -_pbox.x, -_pbox.y); \
surface_reset_shader();
#macro PB_DRAW_APPLY_MASK if(_mask) { \
BLEND_MULTIPLY \
if(is_surface(_pbox.mask)) \
draw_surface(_pbox.mask, 0, 0); \
BLEND_NORMAL \
}