Pixel-Composer/scripts/d3d_light/d3d_light.gml

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function __3dLight() : __3dObject() constructor {
UI_vertex = [];
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for( var i = 0; i <= 32; i++ ) UI_vertex[i] = [ 0, lengthdir_x(0.5, i / 32 * 360), lengthdir_y(0.5, i / 32 * 360), c_yellow, 0.8 ];
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VB_UI = build(noone, UI_vertex);
color = c_white;
intensity = 1;
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static submit = function(params = {}, shader = noone) {}
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}