Pixel-Composer/scripts/node_honey_noise/node_honey_noise.gml

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function Node_Honeycomb_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Honeycomb Noise";
shader = sh_noise_honey;
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ])
.setDisplay(VALUE_DISPLAY.vector);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.rotation);
addShaderProp(SHADER_UNIFORM.float, "rotation");
inputs[| 4] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Hexagon", "Star" ]);
addShaderProp(SHADER_UNIFORM.integer, "mode");
inputs[| 5] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 5].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
addShaderProp(SHADER_UNIFORM.float, "seed");
inputs[| 6] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
addShaderProp(SHADER_UNIFORM.integer, "iteration");
input_display_list = [ 5,
["Output", true], 0,
["Noise", false], 1, 2, 3, 4, 6.
];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
var hv = inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
}