Pixel-Composer/datafiles/HLSL/HLSL9_VShaderCommon.shader

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2023-09-07 20:59:14 +02:00
#define MATRIX_VIEW 0
#define MATRIX_PROJECTION 1
#define MATRIX_WORLD 2
#define MATRIX_WORLD_VIEW 3
#define MATRIX_WORLD_VIEW_PROJECTION 4
#define MATRICES_MAX 5
float4x4 gm_Matrices[MATRICES_MAX] : register(c0);
bool gm_LightingEnabled;
bool gm_VS_FogEnabled;
float gm_FogStart;
float gm_RcpFogRange;
#define MAX_VS_LIGHTS 8
float4 gm_AmbientColour; // rgb=colour, a=1
float3 gm_Lights_Direction[MAX_VS_LIGHTS]; // normalised direction
float4 gm_Lights_PosRange[MAX_VS_LIGHTS]; // X,Y,Z position, W range
float4 gm_Lights_Colour[MAX_VS_LIGHTS]; // rgb=colour, a=1