Pixel-Composer/scripts/node_VFX_override/node_VFX_override.gml

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function Node_VFX_Override(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "VFX Override";
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color = COLORS.node_blend_vfx;
icon = THEME.vfx;
node_draw_icon = s_node_vfx_override;
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manual_ungroupable = false;
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setDimension(96, 48);
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inputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.particle, -1 )
.setVisible(true, true);
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inputs[| 1] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, noone );
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inputs[| 2] = nodeValue("Rotations", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, noone );
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inputs[| 3] = nodeValue("Scales", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, noone );
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inputs[| 4] = nodeValue("Blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, noone );
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inputs[| 5] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, noone );
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inputs[| 6] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
.setVisible(true, false);
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outputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.output, VALUE_TYPE.particle, -1 );
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static update = function(frame = CURRENT_FRAME) {
var parts = getInputData(0);
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if(!is_array(parts)) return;
var _pos = getInputData(1);
var _sca = getInputData(2);
var _rot = getInputData(3);
var _col = getInputData(4);
var _alp = getInputData(5);
var _srf = getInputData(6);
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var nParts = array_create(array_length(parts));
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var _a_pos = inputs[| 1].value_from != noone;
var _a_rot = inputs[| 2].value_from != noone;
var _a_sca = inputs[| 3].value_from != noone;
var _a_col = inputs[| 4].value_from != noone;
var _a_alp = inputs[| 5].value_from != noone;
var _a_srf = inputs[| 6].value_from != noone;
if(array_get_depth(_pos) < 2) _pos = [ _pos ];
if(array_get_depth(_sca) < 2) _sca = [ _sca ];
if(!is_array(_rot)) _rot = [ _rot ];
if(!is_array(_col)) _col = [ _col ];
if(!is_array(_alp)) _alp = [ _alp ];
if(!is_array(_srf)) _srf = [ _srf ];
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var _l_pos = array_length(_pos);
var _l_sca = array_length(_sca);
var _l_rot = array_length(_rot);
var _l_col = array_length(_col);
var _l_alp = array_length(_alp);
var _l_srf = array_length(_srf);
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for( var i = 0, n = array_length(parts); i < n; i++ ) {
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var nPart = parts[i].clone();
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if(_a_pos) {
nPart.x = _pos[i % _l_pos][0];
nPart.y = _pos[i % _l_pos][1];
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}
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if(_a_sca) {
nPart.scx = _sca[i % _l_sca][0];
nPart.scy = _sca[i % _l_sca][1];
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}
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if(_a_rot) nPart.rot = array_safe_get_fast(_rot, i % _l_rot);
if(_a_col) nPart.blend = array_safe_get_fast(_col, i % _l_col);
if(_a_alp) nPart.alp = array_safe_get_fast(_alp, i % _l_alp);
if(_a_srf) nPart.surf = array_safe_get_fast(_srf, i % _l_srf);
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nParts[i] = nPart;
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}
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outputs[| 0].setValue(nParts);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
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getPreviewingNode = VFX_PREVIEW_NODE;
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}