Pixel-Composer/scripts/node_image_animated/node_image_animated.gml

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function Node_create_Image_Animated(_x, _y) {
var path = "";
if(!LOADING && !APPENDING) {
path = get_open_filenames(".png", "");
if(path == "") return noone;
}
var node = new Node_Image_Animated(_x, _y);
var paths = paths_to_array(path);
node.inputs[| 0].setValue(paths);
node.doUpdate();
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ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_create_Image_Animated_path(_x, _y, _path) {
var node = new Node_Image_Animated(_x, _y);
node.inputs[| 0].setValue(_path);
node.doUpdate();
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ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
enum ANIMATION_END {
loop,
ping,
hold,
hide
}
function Node_Image_Animated(_x, _y) : Node(_x, _y) constructor {
name = "";
spr = [];
color = c_ui_lime_light;
update_on_frame = true;
always_output = true;
inputs[| 0] = nodeValue(0, "Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
.setDisplay(VALUE_DISPLAY.path_array, ["*.png", ""]);
inputs[| 1] = nodeValue(1, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
.setDisplay(VALUE_DISPLAY.padding);
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inputs[| 2] = nodeValue(2, "Stretch frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 3] = nodeValue(3, "Frame duration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
inputs[| 4] = nodeValue(4, "Animation end", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"]);
inputs[| 5] = nodeValue(5, "Set animation length to match", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.button, [ function() {
if(array_length(spr) == 0) return;
ANIMATOR.frames_total = array_length(spr);
}, "Match length"] );
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
input_display_list = [
["Image", false], 0, 1,
["Animation", false], 5, 2, 3, 4,
];
path_loaded = [];
on_dragdrop_file = function(path) {
if(directory_exists(path)) {
with(dialogCall(o_dialog_drag_folder, WIN_W / 2, WIN_H / 2)) {
dir_paths = path;
target = other;
}
return true;
}
var paths = paths_to_array(path);
if(updatePaths(paths)) {
doUpdate();
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return true;
}
return false;
}
function updatePaths(paths) {
if(!is_array(paths) && ds_exists(paths, ds_type_list))
paths = ds_list_to_array(paths);
for(var i = 0; i < array_length(spr); i++) {
if(spr[i] && sprite_exists(spr[i]))
sprite_delete(spr[i]);
}
spr = [];
path_loaded = array_create(array_length(paths));
for( var i = 0; i < array_length(paths); i++ ) {
path_loaded[i] = paths[i];
var path = try_get_path(paths[i]);
if(path == -1) continue;
name = string_replace(filename_name(path), filename_ext(path), "");
array_push(spr, sprite_add(path, 1, false, false, 0, 0));
}
return true;
}
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static update = function() {
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var path = inputs[| 0].getValue();
if(path == "") return;
if(is_array(path) && !array_equals(path, path_loaded))
updatePaths(path);
if(array_length(spr) == 0) return;
var pad = inputs[| 1].getValue();
var str = inputs[| 2].getValue();
if(str) {
inputs[| 3].show_in_inspector = false;
inputs[| 4].show_in_inspector = false;
} else {
inputs[| 3].show_in_inspector = true;
inputs[| 4].show_in_inspector = true;
}
var spd = str? (ANIMATOR.frames_total + 1) / array_length(spr) : inputs[| 3].getValue();
var _end = inputs[| 4].getValue();
if(spd == 0) spd = 1;
var ww = sprite_get_width(spr[0]);
var hh = sprite_get_height(spr[0]);
ww += pad[0] + pad[2];
hh += pad[1] + pad[3];
var surfs = outputs[| 0].getValue();
if(!is_surface(surfs)) {
surfs = surface_create(ww, hh);
outputs[| 0].setValue(surfs);
} else
surface_size_to(surfs, ww, hh);
var frame = floor(ANIMATOR.current_frame / spd);
switch(_end) {
case ANIMATION_END.loop :
frame = safe_mod(frame, array_length(spr));
break;
case ANIMATION_END.ping :
frame = safe_mod(frame, array_length(spr) * 2 - 2);
if(frame >= array_length(spr))
frame = array_length(spr) * 2 - 2 - frame;
break;
case ANIMATION_END.hold :
frame = min(frame, array_length(spr) - 1);
break;
}
var curr_w = sprite_get_width(spr[frame]);
var curr_h = sprite_get_height(spr[frame]);
var curr_x = pad[2] + (ww - curr_w) / 2;
var curr_y = pad[1] + (hh - curr_h) / 2;
surface_set_target(surfs);
draw_clear_alpha(0, 0);
BLEND_ADD
if(_end == ANIMATION_END.hide) {
if(frame < array_length(spr))
draw_sprite(spr[frame], 0, curr_x, curr_y);
} else
draw_sprite(spr[frame], 0, curr_x, curr_y);
BLEND_NORMAL
surface_reset_target();
}
doUpdate();
}