Pixel-Composer/scripts/__d3d_gizmo/__d3d_gizmo.gml

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function __3dGizmo() : __3dObject() constructor {
vertex = [];
VF = global.VF_POS_COL;
render_type = pr_linelist;
static submitSel = function(params = {}) {
shader_set(sh_d3d_wireframe);
submitVertex(params);
shader_reset();
}
}