Pixel-Composer/scripts/__point/__point.gml

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2023-03-19 09:17:39 +01:00
function Point(x = 0, y = 0) constructor {
if(is_array(x)) {
self.x = x[0];
self.y = x[1];
} else {
self.x = x;
self.y = y;
}
u = 0;
v = 0;
static add = function(x, y) { self.x += x; self.y += y; return self; }
static addPoint = function(p) { self.x += p.x; self.y += p.y; return self; }
static lerpTo = function(p, rat) { return new Point( lerp(x, p.x, rat), lerp(y, p.y, rat) ); }
static directionTo = function(p) { return point_direction(x, y, p.x, p.y); }
static distanceTo = function(p) { return point_distance(x, y, p.x, p.y); }
static equal = function(p) { return x == p.x && y == p.y; }
static clone = function(){ return new Point(x, y); }
static toArray = function() { return [ x, y ]; }
}