Pixel-Composer/scripts/node_fluid_domain/node_fluid_domain.gml

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function Node_Fluid_Domain(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
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name = "Fluid Domain";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
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update_on_frame = true;
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min_h = 128;
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Collision", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 2] = nodeValue("Material dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
inputs[| 3] = nodeValue("Material dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.02)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 0.1, 0.01 ]);
inputs[| 4] = nodeValue("Velocity dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
inputs[| 5] = nodeValue("Velocity dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.00)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 0.1, 0.01 ]);
inputs[| 6] = nodeValue("Acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 7] = nodeValue("Material intertia", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, -0.2 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 8] = nodeValue("Initial pressure", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.75)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]);
inputs[| 9] = nodeValue("Material maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]);
inputs[| 10] = nodeValue("Velocity maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]);
inputs[| 11] = nodeValue("Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 12] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
outputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
input_display_list = [
["Domain", false], 0, 11, 1,
["Properties", false], 8, 6, 7,
["Dissipation", false], 2, 3, 4, 5,
["Huh?", true], 9, 10,
];
domain = fd_rectangle_create(256, 256);
_dim_old = [0, 0];
static update = function(frame = ANIMATOR.current_frame) {
RETURN_ON_REST
var _dim = inputs[| 0].getValue(frame);
var coll = inputs[| 1].getValue(frame);
var mdisTyp = inputs[| 2].getValue(frame);
var mdis = inputs[| 3].getValue(frame);
var vdisTyp = inputs[| 4].getValue(frame);
var vdis = inputs[| 5].getValue(frame);
var acc = inputs[| 6].getValue(frame);
var matInr = inputs[| 7].getValue(frame);
var inPress = inputs[| 8].getValue(frame);
var mMac = inputs[| 9].getValue(frame);
var vMac = inputs[| 10].getValue(frame);
var wrap = inputs[| 11].getValue(frame);
//var loop = inputs[| 12].getValue(frame);
if(ANIMATOR.current_frame == 0 || !is_surface(domain.sf_world)) {
fd_rectangle_clear(domain);
fd_rectangle_destroy(domain);
domain = fd_rectangle_create(_dim[0], _dim[1]);
fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE);
fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16);
fd_rectangle_set_velocity_time_step(domain, 1);
fd_rectangle_set_material_time_step(domain, 1);
fd_rectangle_set_pressure_iteration_type(domain, -2);
fd_rectangle_set_initial_value_pressure(domain, inPress);
}
if(_dim[0] != _dim_old[0] || _dim[1] != _dim_old[1]) {
fd_rectangle_set_pressure_size(domain, _dim[0], _dim[1]);
fd_rectangle_set_velocity_size(domain, _dim[0], _dim[1]);
fd_rectangle_set_material_size(domain, _dim[0], _dim[1]);
_dim_old[0] = _dim[0];
_dim_old[1] = _dim[1];
}
surface_set_target(domain.sf_world);
draw_clear_alpha($00FFFF, 0);
if(is_surface(coll))
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draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]);
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surface_reset_target();
fd_rectangle_set_material_dissipation_type(domain, mdisTyp);
fd_rectangle_set_material_dissipation_value(domain, mdis);
fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp);
fd_rectangle_set_velocity_dissipation_value(domain, vdis);
fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]);
fd_rectangle_set_velocity_maccormack_weight(domain, vMac);
fd_rectangle_set_material_maccormack_weight(domain, mMac);
fd_rectangle_set_repeat(domain, wrap);
outputs[| 0].setValue(domain);
//if(!loop) return;
//if(ANIMATOR.current_frame != 0) return;
//for( var i = 0; i < ANIMATOR.frames_total; i++ )
// updateForward(i, false);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
var _mat = inputs[| 1].getValue();
if(!is_surface(_mat)) return;
draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}