Pixel-Composer/scripts/node_guide/node_guide.gml

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function __generate_node_data() {
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var amo = ds_map_size(ALL_NODES);
var k = ds_map_find_first(ALL_NODES);
CLONING = true;
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var dir = DIRECTORY + "Nodes//";
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if(!directory_exists(dir)) directory_create(dir);
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repeat(amo) {
var _n = ALL_NODES[? k];
var _b = _n.build(0, 0);
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k = ds_map_find_next(ALL_NODES, k);
if(_b.name == "") continue;
var data = {};
data.name = _n.name;
data.node = _n.node;
data.tooltip = _b.tooltip;
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var _in = [];
var _ot = [];
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for( var i = 0; i < ds_list_size(_b.inputs); i++ ) {
_in[i] = {
name: _b.inputs[| i].name,
tooltip: _b.inputs[| i].tooltip,
type: _b.inputs[| i].type,
};
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}
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for( var i = 0; i < ds_list_size(_b.outputs); i++ ) {
_ot[i] = {
name: _b.outputs[| i].name,
tooltip: _b.outputs[| i].tooltip,
type: _b.outputs[| i].type,
};
}
data.inputs = _in;
data.outputs = _ot;
var path = dir + data.name + ".json";
json_save_struct(path, data, true);
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}
CLONING = false;
game_end();
}
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function __initNodeData() {
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global.NODE_GUIDE = {};
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var dir = DIRECTORY + "Nodes/Guides";
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if(!directory_exists(dir))
directory_create(dir);
var f = file_find_first(dir + "*", 0);
while(f != "") {
var path = dir + f;
if(file_exists(path)) {
var _node = json_load_struct(path);
global.NODE_GUIDE[$ _node.node] = _node;
}
f = file_find_next();
}
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//var _l = dir + "/version";
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//if(file_exists(_l)) {
// var res = json_load_struct(_l);
// if(res.version >= VERSION) return;
//}
//json_save_struct(_l, { version: VERSION });
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var tooltipDir = DIRECTORY + "Nodes/";
if(file_exists("data/tooltip.zip"))
zip_unzip("data/tooltip.zip", tooltipDir);
else
noti_status("Tooltip image file not found.")
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}