Pixel-Composer/scripts/node_trigger_bool/node_trigger_bool.gml

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function Node_Trigger_Bool(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Boolean Trigger";
update_on_frame = true;
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setDimension(96, 32 + 24 * 1);
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inputs[0] = nodeValue_Bool("Boolean", self, false);
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inputs[1] = nodeValue_Enum_Scroll("Trigger condition", self, 0, [ new scrollItem("True frame", s_node_trigger_cond, 0),
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new scrollItem("False to True", s_node_trigger_cond, 1),
new scrollItem("True to False", s_node_trigger_cond, 2),
new scrollItem("Value changed", s_node_trigger_cond, 3), ]);
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outputs[0] = nodeValue_Output("Trigger", self, VALUE_TYPE.trigger, false);
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prevVal = false;
preview = false;
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doTrigger = 0;
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static update = function() {
var val = getInputData(0);
var con = getInputData(1);
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switch(con) {
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case 0 : doTrigger = val; break;
case 1 : doTrigger = !prevVal && val; break;
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case 2 : doTrigger = prevVal && !val; break;
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case 3 : doTrigger = prevVal != val; break;
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}
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outputs[0].setValue(doTrigger);
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preview = doTrigger;
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prevVal = val;
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(THEME.node_trigger_icon, preview, bbox.xc, bbox.yc, bbox.w, bbox.h, preview? COLORS._main_accent : COLORS._main_icon);
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}
}