Pixel-Composer/scripts/node_noise_simplex/node_noise_simplex.gml

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function Node_Noise_Simplex(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Simplex Noise";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Vec3("Position", self, [ 0, 0, 0 ] ));
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newInput(2, nodeValue_Vec2("Scale", self, [ 1, 1 ] ))
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.setMappable(8);
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newInput(3, nodeValue_Int("Iteration", self, 1 ))
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] })
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.setMappable(9);
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newInput(4, nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ]));
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newInput(5, nodeValue_Slider_Range("Color R range", self, [ 0, 1 ]));
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newInput(6, nodeValue_Slider_Range("Color G range", self, [ 0, 1 ]));
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newInput(7, nodeValue_Slider_Range("Color B range", self, [ 0, 1 ]));
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//////////////////////////////////////////////////////////////////////////////////
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newInput(8, nodeValueMap("Scale map", self));
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newInput(9, nodeValueMap("Iteration map", self));
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//////////////////////////////////////////////////////////////////////////////////
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newInput(10, nodeValue_Rotation("Rotation", self, 0));
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input_display_list = [
["Output", false], 0,
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["Noise", false], 1, 10, 2, 8, 3, 9,
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["Render", false], 4, 5, 6, 7,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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static step = function() { #region
var _col = getInputData(4);
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inputs[5].setVisible(_col != 0);
inputs[6].setVisible(_col != 0);
inputs[7].setVisible(_col != 0);
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inputs[5].name = _col == 1? "Color R range" : "Color H range";
inputs[6].name = _col == 1? "Color G range" : "Color S range";
inputs[7].name = _col == 1? "Color B range" : "Color V range";
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inputs[2].mappableStep();
inputs[3].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
var _pos = _data[1];
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var _col = _data[4];
var _clr = _data[5];
var _clg = _data[6];
var _clb = _data[7];
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var _ang = _data[10];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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surface_set_shader(_outSurf, sh_simplex);
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shader_set_f("dimension", _dim);
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shader_set_3("position", _pos);
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shader_set_f("rotation", degtorad(_ang));
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shader_set_f_map("scale", _data[2], _data[8], inputs[2]);
shader_set_f_map("iteration", _data[3], _data[9], inputs[3]);
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shader_set_i("colored", _col);
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shader_set_2("colorRanR", _clr);
shader_set_2("colorRanG", _clg);
shader_set_2("colorRanB", _clb);
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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surface_reset_shader();
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return _outSurf;
}
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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}
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}