Pixel-Composer/objects/o_main/Draw_75.gml

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/// @description tooltip filedrop
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if(OS == os_windows && gameframe_is_minimized()) exit;
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#region tooltip
if(is_struct(TOOLTIP)) {
if(struct_has(TOOLTIP, "drawTooltip"))
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TOOLTIP.drawTooltip();
} else if(is_array(TOOLTIP)) {
var content = TOOLTIP[0];
var type = TOOLTIP[1];
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if(is_method(content)) content = content();
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switch(type) {
case VALUE_TYPE.float :
case VALUE_TYPE.integer :
case VALUE_TYPE.text :
case VALUE_TYPE.struct :
case VALUE_TYPE.path :
draw_tooltip_text(string_real(content));
break;
case VALUE_TYPE.boolean :
draw_tooltip_text(printBool(content));
break;
case VALUE_TYPE.curve :
draw_tooltip_text("[" + __txt("Curve Object") + "]");
break;
case VALUE_TYPE.color :
draw_tooltip_color(content);
break;
case VALUE_TYPE.gradient :
draw_tooltip_gradient(content);
break;
case VALUE_TYPE.d3object :
draw_tooltip_text("[" + __txt("3D Object") + "]");
break;
case VALUE_TYPE.object :
draw_tooltip_text("[" + __txt("Object") + "]");
break;
case VALUE_TYPE.surface :
draw_tooltip_surface(content);
break;
case VALUE_TYPE.rigid :
draw_tooltip_text("[" + __txt("Rigidbody Object") + " (id: " + string(content[$ "object"]) + ")]");
break;
case VALUE_TYPE.particle :
var txt = "[" +
__txt("Particle Object") +
" (size: " + string(array_length(content)) + ") " +
"]";
draw_tooltip_text(txt);
break;
case VALUE_TYPE.pathnode :
draw_tooltip_text("[" + __txt("Path Object") + "]");
break;
case VALUE_TYPE.fdomain :
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draw_tooltip_text("[" + __txt("Domain") + " (id: " + string(content) + ")]");
break;
case VALUE_TYPE.strands :
var txt = __txt("Strands Object");
if(is_struct(content))
txt += " (strands: " + string(array_length(content.hairs)) + ")";
draw_tooltip_text("[" + txt + "]");
break;
case VALUE_TYPE.mesh :
var txt = __txt("Mesh Object");
if(is_struct(content))
txt += " (triangles: " + string(array_length(content.triangles)) + ")";
draw_tooltip_text("[" + txt + "]");
break;
case VALUE_TYPE.d3vertex :
var txt = __txt("3D Vertex");
txt += " (groups: " + string(array_length(content)) + ")";
draw_tooltip_text("[" + txt + "]");
break;
case VALUE_TYPE.buffer :
draw_tooltip_buffer(content);
break;
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default :
var tt = "";
if(is_struct(content))
tt = $"[{instanceof(content)}] {content}";
else
tt = string(content);
draw_tooltip_text(tt);
}
} else if(TOOLTIP != "")
draw_tooltip_text(TOOLTIP);
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TOOLTIP = "";
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#endregion
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#region dragging
if(DRAGGING != noone) {
switch(DRAGGING.type) {
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case "Color" :
draw_sprite_stretched_ext(THEME.color_picker_box, 1, mouse_mx + ui(-16), mouse_my + ui(-16), ui(32), ui(32), DRAGGING.data, 0.5);
break;
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case "Palette" :
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drawPalette(DRAGGING.data, mouse_mx - ui(64), mouse_my - ui(12), ui(128), ui(24), 0.5);
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break;
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case "Gradient" :
DRAGGING.data.draw(mouse_mx - ui(64), mouse_my - ui(12), ui(128), ui(24), 0.5);
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break;
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case "Asset" :
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if(DRAGGING.data.spr) {
var ss = 32 / max(sprite_get_width(DRAGGING.data.spr), sprite_get_height(DRAGGING.data.spr))
draw_sprite_ext(DRAGGING.data.spr, 0, mouse_mx, mouse_my, ss, ss, 0, c_white, 0.5);
}
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break;
case "Collection" :
if(DRAGGING.data.spr) {
var ss = 32 / max(sprite_get_width(DRAGGING.data.spr), sprite_get_height(DRAGGING.data.spr))
draw_sprite_ext(DRAGGING.data.spr, 0, mouse_mx, mouse_my, ss, ss, 0, c_white, 0.5);
}
break;
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case "Bool" :
draw_set_alpha(0.5);
draw_set_text(f_h3, fa_center, fa_center, COLORS._main_text);
draw_text_bbox({ xc: mouse_mx, yc: mouse_my, w: ui(128), h: ui(24) }, __txt(DRAGGING.data? "True" : "False"));
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draw_set_alpha(1);
break;
default:
draw_set_alpha(0.5);
draw_set_text(f_h3, fa_center, fa_center, COLORS._main_text);
draw_text_bbox({ xc: mouse_mx, yc: mouse_my, w: ui(128), h: ui(24) }, DRAGGING.data);
draw_set_alpha(1);
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}
if(mouse_release(mb_left))
DRAGGING = noone;
}
#endregion
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#region safe mode
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if(PROJECT.safeMode) {
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draw_sprite_stretched_ext(THEME.ui_panel_active, 0, 0, 0, WIN_W, WIN_H, COLORS._main_value_negative, 1);
draw_set_text(f_h1, fa_right, fa_bottom, COLORS._main_value_negative);
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draw_set_alpha(0.25);
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draw_text(WIN_W - ui(16), WIN_H - ui(8), __txtx("safe_mode", "SAFE MODE"));
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draw_set_alpha(1);
}
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#endregion
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#region draw gui top
PANEL_MAIN.drawGUI();
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if(NODE_DROPPER_TARGET != noone) {
draw_sprite_ui(THEME.node_dropper, 0, mouse_x + ui(20), mouse_y + ui(20));
if(mouse_press(mb_left, NODE_DROPPER_TARGET_CAN))
NODE_DROPPER_TARGET = noone;
NODE_DROPPER_TARGET_CAN = true;
} else
NODE_DROPPER_TARGET_CAN = false;
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#endregion
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#region debug
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if(global.FLAG[$ "hover_element"]) {
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draw_set_text(f_p0, fa_right, fa_bottom, COLORS._main_text);
if(HOVERING_ELEMENT)
draw_text(WIN_W, WIN_H, $"[{instanceof(HOVERING_ELEMENT)}]");
}
#endregion
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#region frame
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draw_set_color(merge_color(COLORS._main_icon, COLORS._main_icon_dark, 0.95));
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draw_rectangle(1, 1, WIN_W - 2, WIN_H - 2, true);
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#endregion