Pixel-Composer/scripts/widget/widget.gml

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function widget() constructor {
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active = false;
hover = false;
iactive = false;
ihover = false;
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parent = noone;
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interactable = true;
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lua_thread = noone;
lua_thread_key = "";
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x = 0;
y = 0;
w = 0;
h = 0;
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rx = 0;
ry = 0;
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static setLua = function(_lua_thread, _lua_key, _lua_func) {
lua_thread = _lua_thread;
lua_thread_key = _lua_key;
onModify = method(self, _lua_func);
}
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static setInteract = function(interactable = noone) {
self.interactable = interactable;
}
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static register = function(parent = noone) {
if(!interactable) return;
array_push(WIDGET_ACTIVE, self);
self.parent = parent;
}
static trigger = function() { }
static parentFocus = function() {
if(parent == noone) return;
if(y < 0)
parent.scroll_y_to += abs(y) + ui(16);
else if(y + ui(16) > parent.surface_h)
parent.scroll_y_to -= abs(parent.surface_h - y) + h + ui(16);
}
static activate = function() {
if(!interactable) return;
WIDGET_CURRENT = self;
WIDGET_CURRENT_SCROLL = parent;
parentFocus();
}
static deactivate = function() {
if(WIDGET_CURRENT != self) return;
WIDGET_CURRENT = noone;
WIDGET_CURRENT_SCROLL = noone;
}
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static setFocusHover = function(active = false, hover = false) {
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self.active = interactable && active;
self.hover = interactable && hover;
self.iactive = active;
self.ihover = hover;
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}
static resetFocus = function() {
active = false;
hover = false;
}
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static drawParam = function(params) {}
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static draw = function() {}
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}
function widgetParam(x, y, w, h, data, display_data = {}, m = mouse_ui, rx = 0, ry = 0) constructor {
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self.x = x;
self.y = y;
self.w = w;
self.h = h;
self.s = ui(24);
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self.data = data;
self.m = m;
self.rx = rx;
self.ry = ry;
self.halign = fa_left;
self.valign = fa_top;
self.display_data = display_data;
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}