Pixel-Composer/scripts/node_fluid_add/node_fluid_add.gml

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function Node_Fluid_Add(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
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name = "Add Fluid";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
w = 96;
min_h = 96;
inputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Fluid brush", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
inputs[| 4] = nodeValue("Inherit velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [ -1, 1, 0.01 ]);
inputs[| 5] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]);
input_display_list = [
["Domain", false], 0,
["Fluid", false], 3, 1, 5, 2, 4,
];
outputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _mat = inputs[| 1].getValue();
var _pos = inputs[| 2].getValue();
if(is_surface(_mat)) {
var sw = surface_get_width(_mat) * _s;
var sh = surface_get_height(_mat) * _s;
var mx = _x + _pos[0] * _s - sw / 2;
var my = _y + _pos[1] * _s - sh / 2;
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draw_surface_ext_safe(_mat, mx, my, _s, _s, 0, c_white, 0.5);
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}
inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
}
_prevPos = noone;
static update = function(frame = ANIMATOR.current_frame) {
var _dom = inputs[| 0].getValue(frame);
var _mat = inputs[| 1].getValue(frame);
var _pos = inputs[| 2].getValue(frame);
var _act = inputs[| 3].getValue(frame);
var _inh = inputs[| 4].getValue(frame);
var _den = inputs[| 5].getValue(frame);
if(_dom == noone || !instance_exists(_dom)) return;
outputs[| 0].setValue(_dom);
if(!_act) return;
if(!is_surface(_mat)) return;
var sw = surface_get_width(_mat);
var sh = surface_get_height(_mat);
if(_prevPos != noone && _inh != 0) {
var dx = _pos[0] - _prevPos[0];
var dy = _pos[1] - _prevPos[1];
fd_rectangle_add_velocity_surface(_dom, _mat, _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, dx * _inh, dy * _inh);
}
fd_rectangle_add_material_surface(_dom, _mat, _pos[0] - sw / 2, _pos[1] - sh / 2, 1, 1, c_white, _den);
_prevPos[0] = _pos[0];
_prevPos[1] = _pos[1];
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
var _mat = inputs[| 1].getValue();
if(!is_surface(_mat)) return;
draw_surface_fit(_mat, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}