Pixel-Composer/shaders/sh_diffuse_post/sh_diffuse_post.fsh

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2024-01-19 14:39:26 +01:00
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec2 dimension;
uniform vec2 threshold;
void main() {
vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
float a = (c.r + c.g + c.b) / 3.;
gl_FragColor = vec4(vec3(smoothstep(threshold[0], threshold[1], a)), 1.);
}