Pixel-Composer/scripts/node_atlas/node_atlas.gml

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function Node_Atlas(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Pixel Expand";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Enum_Scroll("Method", self, 0, [ "Radial", "Scan" ]));
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 1, 0, 2 ];
temp_surface = array_create(2);
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _surf = _data[0];
var _meth = _data[2];
var _dim = surface_get_dimension(_data[0]);
for( var i = 0; i < 2; i++ ) temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1]);
if(_meth == 0) {
var _bg = 0;
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var _itr = ceil(max(_dim[0], _dim[1]) / 16);
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surface_set_shader(temp_surface[!_bg]);
draw_surface_safe(_surf);
surface_reset_shader();
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repeat(_itr) {
surface_set_shader(temp_surface[_bg], sh_atlas);
shader_set_f("dimension", _dim);
draw_surface_safe(temp_surface[!_bg]);
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surface_reset_shader();
_bg = !_bg;
}
surface_set_shader(_outSurf);
draw_surface_safe(temp_surface[!_bg]);
surface_reset_shader();
} else if(_meth == 1) {
surface_set_shader(temp_surface[0], sh_atlas_scan);
shader_set_f("dimension", _dim);
shader_set_f("iteration", _dim[0]);
shader_set_i("axis", 0);
draw_surface_safe(_surf);
surface_reset_shader();
surface_set_shader(temp_surface[1], sh_atlas_scan);
shader_set_f("dimension", _dim);
shader_set_f("iteration", _dim[1]);
shader_set_i("axis", 1);
draw_surface_safe(temp_surface[0]);
surface_reset_shader();
surface_set_shader(_outSurf);
draw_surface_safe(temp_surface[1]);
surface_reset_shader();
}
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return _outSurf;
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} #endregion
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}