Pixel-Composer/scripts/node_polygonal_shape/node_polygonal_shape.gml

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function Node_Shape_Polygon(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Polygon Shape";
shapesArray = [ "Rectangle", "Ellipse", "Star", "Capsule", "Ring", "Arc", "Gear", "Cross" ];
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 2] = nodeValue("Background color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
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inputs[| 3] = nodeValue("Shape color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
inputs[| 4] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, shapesArray);
inputs[| 5] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
inputs[| 6] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 7] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0.5, 0.5 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
inputs[| 8] = nodeValue("Sides", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 32)
.setDisplay(VALUE_DISPLAY.slider, [2, 64, 1]);
inputs[| 9] = nodeValue("Inner radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 10] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 11] = nodeValue("Teeth", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 6)
.setDisplay(VALUE_DISPLAY.slider, [3, 16, 1]);
inputs[| 12] = nodeValue("Teeth height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 13] = nodeValue("Teeth taper", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [-0.5, 0.5, 0.01]);
inputs[| 14] = nodeValue("Angle range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 360 ])
.setDisplay(VALUE_DISPLAY.rotation_range);
inputs[| 15] = nodeValue("Round cap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Surface", false], 0,
["Transform", false], 5, 6, 7,
["Shape", false], 4, 8, 9, 10, 11, 12, 13, 14, 15,
["Render", true], 1, 2, 3,
];
node_draw_transform_init();
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
if(array_length(current_data) != ds_list_size(inputs)) return;
if(process_amount > 1) return;
node_draw_transform_box(active, _x, _y, _s, _mx, _my, _snx, _sny, 5, 6, 7);
}
static draw_vertex_transform = function(_x, _y, _pos, _rot) {
var p = point_rotate(_x, _y, 0, 0, _rot);
draw_vertex(p[0] + _pos[0], p[1] + _pos[1]);
}
static process_data = function(_outSurf, _data, _output_index, _array_index) {
var _dim = _data[0];
var _bg = _data[1];
var _bgc = _data[2];
var _shc = _data[3];
var _shp = _data[4];
var _pos = _data[5];
var _rot = _data[6];
var _sca = _data[7];
var _side = _data[8];
var _inner = _data[9];
var _rad = _data[10];
var _teeth = _data[11];
var _thHei = _data[12];
var _thTap = _data[13];
var _aRan = _data[14];
var _cap = _data[15];
inputs[| 8].setVisible(_shp == 1 || _shp == 2 || _shp == 3 || _shp == 4 || _shp == 5);
inputs[| 9].setVisible(_shp == 2 || _shp == 4 || _shp == 5 || _shp == 6 || _shp == 7);
inputs[| 10].setVisible(_shp == 3);
inputs[| 11].setVisible(_shp == 6);
inputs[| 12].setVisible(_shp == 6);
inputs[| 13].setVisible(_shp == 6);
inputs[| 14].setVisible(_shp == 5);
inputs[| 15].setVisible(_shp == 5);
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
var data = {
side: _side,
inner: _inner,
radius: _rad,
radRan: _aRan,
teeth: _teeth,
teethH: _thHei,
teethT: _thTap,
cap: _cap,
};
surface_set_target(_outSurf);
if(_bg) draw_clear_alpha(_bgc, 1);
else draw_clear_alpha(0, 0);
draw_set_color(_shc);
draw_primitive_begin(pr_trianglelist);
var points = [];
switch(array_safe_get(shapesArray, _shp)) {
case "Rectangle" : points = SHAPE_rectangle(_sca); break;
case "Ellipse" : points = SHAPE_circle(_sca, data); break;
case "Star" : points = SHAPE_star(_sca, data); break;
case "Capsule" : points = SHAPE_capsule(_sca, data); break;
case "Ring" : points = SHAPE_ring(_sca, data); break;
case "Arc" : points = SHAPE_arc(_sca, data); break;
case "Gear" : points = SHAPE_gear(_sca, data); break;
case "Cross" : points = SHAPE_cross(_sca, data); break;
}
var shapes = [];
for( var i = 0; i < array_length(points); i++ ) {
if(points[i].type == SHAPE_TYPE.points)
shapes[i] = polygon_triangulate(points[i].points);
else if(points[i].type == SHAPE_TYPE.triangles)
shapes[i] = points[i].triangles;
}
for( var i = 0; i < array_length(shapes); i++ ) {
var triangles = shapes[i];
for( var j = 0; j < array_length(triangles); j++ ) {
var tri = triangles[j];
var p0 = tri[0];
var p1 = tri[1];
var p2 = tri[2];
draw_vertex_transform(p0[0], p0[1], _pos, _rot);
draw_vertex_transform(p1[0], p1[1], _pos, _rot);
draw_vertex_transform(p2[0], p2[1], _pos, _rot);
}
}
draw_primitive_end();
surface_reset_target();
return _outSurf;
}
}