Pixel-Composer/scripts/d3d_plane_mesh/d3d_plane_mesh.gml

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function __3dPlane() : __3dObject() constructor {
VF = global.VF_POS_NORM_TEX_COL;
render_type = pr_trianglelist;
self.normal = 0;
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two_side = false;
static initModel = function() {
var _nor = [ 0, 0, 1 ];
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vertex = [];
object_counts = 1 + two_side;
switch(normal) {
case 0 :
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vertex[0] = [
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new __vertex(0, -.5, -.5).setNormal(1, 0, 0).setUV(0, 1),
new __vertex(0, .5, .5).setNormal(1, 0, 0).setUV(1, 0),
new __vertex(0, .5, -.5).setNormal(1, 0, 0).setUV(1, 1),
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new __vertex(0, -.5, -.5).setNormal(1, 0, 0).setUV(0, 1),
new __vertex(0, -.5, .5).setNormal(1, 0, 0).setUV(0, 0),
new __vertex(0, .5, .5).setNormal(1, 0, 0).setUV(1, 0),
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];
break;
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case 1 :
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vertex[0] = [
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new __vertex(-.5, 0, -.5).setNormal(0, 1, 0).setUV(1, 1),
new __vertex( .5, 0, -.5).setNormal(0, 1, 0).setUV(0, 1),
new __vertex( .5, 0, .5).setNormal(0, 1, 0).setUV(0, 0),
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new __vertex(-.5, 0, -.5).setNormal(0, 1, 0).setUV(1, 1),
new __vertex( .5, 0, .5).setNormal(0, 1, 0).setUV(0, 0),
new __vertex(-.5, 0, .5).setNormal(0, 1, 0).setUV(1, 0),
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];
break;
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case 2 :
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vertex[0] = [
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new __vertex(-.5, -.5, 0).setNormal(0, 0, 1).setUV(0, 0),
new __vertex( .5, .5, 0).setNormal(0, 0, 1).setUV(1, 1),
new __vertex( .5, -.5, 0).setNormal(0, 0, 1).setUV(0, 1),
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new __vertex(-.5, -.5, 0).setNormal(0, 0, 1).setUV(0, 0),
new __vertex(-.5, .5, 0).setNormal(0, 0, 1).setUV(1, 0),
new __vertex( .5, .5, 0).setNormal(0, 0, 1).setUV(1, 1),
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];
break;
}
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if(two_side) {
vertex[1] = array_create(6);
for( var i = 0; i < 6; i++ ) {
var _v0 = vertex[0][5 - i];
vertex[1][i] = new __vertex(_v0.x, _v0.y, _v0.z).setNormal(-_v0.nx, -_v0.ny, -_v0.nz).setUV(_v0.u, _v0.v);
}
}
VB = build();
} initModel();
onParameterUpdate = initModel;
}