Pixel-Composer/scripts/node_seperate_shape/node_seperate_shape.gml

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function Node_Seperate_Shape(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Separate Shape";
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newInput(0, nodeValue_Surface("Surface in", self))
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.rejectArray();
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newInput(1, nodeValue_Float("Tolerance", self, 0.2))
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 1, 0.01 ], update_stat: SLIDER_UPDATE.release })
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.rejectArray();
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newInput(2, nodeValue_Bool("Override color", self, false))
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.rejectArray();
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newInput(3, nodeValue_Color("Color", self, c_white))
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.rejectArray();
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newInput(4, nodeValue_Bool("Ignore blank", self, true, "Skip empty and black shape."))
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.rejectArray();
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newInput(5, nodeValue_Enum_Button("Mode", self, 0 , [ "Greyscale", "Alpha" ] ))
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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newOutput(1, nodeValue_Output("Atlas", self, VALUE_TYPE.surface, []));
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input_display_list = [
["Shape", false], 0, 5, 1, 4,
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["Override Color", true, 2], 3,
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]
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temp_surface = [ noone, noone ];
surface_buffer = buffer_create(1 * 1 * 4, buffer_fixed, 2);
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surface_w = 1;
surface_h = 1;
_prev_type = -1;
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static onInspector1Update = function() { separateShape(); }
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static update = function() {
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separateShape();
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}
static separateShape = function() {
var _inSurf = getInputData(0);
var _thres = getInputData(1);
var _ovr = getInputData(2);
var _ovrclr = getInputData(3);
var _ignore = getInputData(4);
var _mode = getInputData(5);
var t = current_time;
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if(!is_surface(_inSurf)) return;
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var ww = surface_get_width_safe(_inSurf);
var hh = surface_get_height_safe(_inSurf);
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for(var i = 0; i < 2; i++) temp_surface[i] = surface_verify(temp_surface[i], ww, hh, surface_rgba32float);
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#region region indexing
surface_set_shader(temp_surface[1], sh_seperate_shape_index);
shader_set_i("mode", _mode);
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shader_set_i("ignore", _ignore);
shader_set_f("dimension", ww, hh);
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, ww, hh);
surface_reset_shader();
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shader_set(sh_seperate_shape_ite);
shader_set_i("mode", _mode);
shader_set_i("ignore", _ignore);
shader_set_f("dimension", ww, hh);
shader_set_f("threshold", _thres);
shader_set_surface("map", _inSurf);
shader_reset();
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var res_index = 0, iteration = ww + hh;
for(var i = 0; i <= iteration; i++) {
var bg = i % 2;
var fg = !bg;
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surface_set_shader(temp_surface[bg], sh_seperate_shape_ite,, BLEND.over);
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draw_surface_safe(temp_surface[fg]);
surface_reset_shader();
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res_index = bg;
}
#endregion
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#region count and match color
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var i = 0, pxc = ww * hh;
var reg = ds_map_create();
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var b = buffer_create(pxc * 16, buffer_fixed, 1);
buffer_get_surface(b, temp_surface[res_index], 0);
buffer_seek(b, buffer_seek_start, 0);
repeat(pxc) {
var _r = buffer_read(b, buffer_f32);
var _g = buffer_read(b, buffer_f32);
var _b = buffer_read(b, buffer_f32);
var _a = buffer_read(b, buffer_f32);
if(_r == 0 && _g == 0 && _b == 0 && _a == 0) continue;
reg[? _g * ww + _r] = [ _r, _g, _b, _a ];
}
var px = ds_map_size(reg);
if(px == 0) return;
#endregion
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#region extract region
var _outSurf, _val;
_val = array_create(px);
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var _atlas = array_create(px);
var key = ds_map_keys_to_array(reg);
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var _ind = 0;
for(var i = 0; i < px; i++) {
var _k = key[i];
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var ccx = reg[? _k];
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var min_x = round(ccx[0]);
var min_y = round(ccx[1]);
var max_x = round(ccx[2]);
var max_y = round(ccx[3]);
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var _sw = max_x - min_x + 1;
var _sh = max_y - min_y + 1;
if(_sw <= 1 || _sh <= 1) continue;
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_outSurf = surface_create_valid(_sw, _sh);
_val[_ind] = _outSurf;
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surface_set_shader(_outSurf, sh_seperate_shape_sep);
shader_set_surface("original", _inSurf);
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shader_set_f("color", ccx);
shader_set_i("override", _ovr);
shader_set_color("overColor", _ovrclr);
draw_surface_safe(temp_surface[res_index], -min_x, -min_y);
surface_reset_shader();
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_atlas[_ind] = new SurfaceAtlas(_outSurf, min_x, min_y).setOrginalSurface(_inSurf);
_ind++;
}
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array_resize(_val, _ind);
array_resize(_atlas, _ind);
ds_map_destroy(reg);
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outputs[0].setValue(_val);
outputs[1].setValue(_atlas);
#endregion
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}
}