Pixel-Composer/scripts/node_array_find/node_array_find.gml

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function Node_Array_Find(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Array Find";
setDimension(96, 32 + 24);
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newInput(0, nodeValue("Array", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0))
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.setVisible(true, true);
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newInput(1, nodeValue("Value", self, CONNECT_TYPE.input, VALUE_TYPE.any, 0))
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.setVisible(true, true)
.rejectArray();
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newOutput(0, nodeValue_Output("Index", self, VALUE_TYPE.integer, 0));
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static update = function(frame = CURRENT_FRAME) {
var _arr = getInputData(0);
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inputs[0].setType(VALUE_TYPE.any);
inputs[1].setType(VALUE_TYPE.any);
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if(!is_array(_arr)) return;
var value = getInputData(1);
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if(inputs[0].value_from != noone) {
var type = inputs[0].value_from.type;
inputs[0].setType(type);
inputs[1].setType(type);
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}
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outputs[0].setValue(array_find(_arr, value));
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var idx = outputs[0].getValue();
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var str = string(idx);
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}