Pixel-Composer/scripts/node_scale_algo/node_scale_algo.gml

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function Node_create_Scale_Algo(_x, _y) {
var node = new Node_Scale_Algo(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Scale_Algo(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Scale Algo";
uniform_dim = shader_get_uniform(sh_scale2x, "dimension");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Scale2x", "Scale3x" ]);
inputs[| 2] = nodeValue(2, "Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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static process_data = function(_outSurf, _data, _output_index) {
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var inSurf = _data[0];
var algo = _data[1];
var ww = surface_get_width(inSurf);
var hh = surface_get_height(inSurf);
var shader = sh_scale2x;
var sc = 2;
switch(algo) {
case 0 :
shader = sh_scale2x;
sc = 2;
var sw = ww * 2;
var sh = hh * 2;
surface_size_to(_outSurf, sw, sh);
break;
case 1 :
shader = sh_scale3x;
sc = 3;
var sw = ww * 3;
var sh = hh * 3;
surface_size_to(_outSurf, sw, sh);
break;
}
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
uniform_dim = shader_get_uniform(shader, "dimension");
uniform_tol = shader_get_uniform(shader, "tol");
shader_set(shader);
shader_set_uniform_f_array(uniform_dim, [ ww, hh ]);
shader_set_uniform_f(uniform_tol, _data[2]);
draw_surface_ext_safe(_data[0], 0, 0, sc, sc, 0, c_white, 1);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}