Pixel-Composer/scripts/node_time_remap/node_time_remap.gml

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function Node_create_Time_Remap(_x, _y) {
var node = new Node_Time_Remap(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Time_Remap(_x, _y) : Node(_x, _y) constructor {
name = "Time remap";
use_cache = true;
uniform_map = shader_get_sampler_index(sh_time_remap, "map");
uniform_min = shader_get_uniform(sh_time_remap, "vMin");
uniform_max = shader_get_uniform(sh_time_remap, "vMax");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 2] = nodeValue(2, "Max life", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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static update = function() {
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if(array_length(cached_output) != ANIMATOR.frames_total + 1)
return;
var _inSurf = inputs[| 0].getValue();
var _map = inputs[| 1].getValue();
var _life = inputs[| 2].getValue();
var _surf = outputs[| 0].getValue();
if(!is_surface(_surf)) {
_surf = surface_create(surface_get_width(_inSurf), surface_get_height(_inSurf));
outputs[| 0].setValue(_surf);
} else
surface_size_to(_surf, surface_get_width(_inSurf), surface_get_height(_inSurf));
var ste = 1 / _life;
surface_set_target(_surf);
draw_clear_alpha(0, 0);
shader_set(sh_time_remap);
texture_set_stage(uniform_map, surface_get_texture(_map));
for(var i = 0; i <= _life; i++) {
var frame = clamp(ANIMATOR.current_frame - i, 0, ANIMATOR.frames_total);
if(is_surface(cached_output[frame])) {
shader_set_uniform_f(uniform_min, i * ste);
shader_set_uniform_f(uniform_max, i * ste + ste);
draw_surface_safe(cached_output[frame], 0, 0);
}
}
shader_reset();
surface_reset_target();
cacheCurrentFrame(_inSurf);
}
}