Pixel-Composer/scripts/node_scale/node_scale.gml

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function Node_Scale(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Scale";
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dimension_index = -1;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY._default, 0.01);
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inputs[| 2] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Upscale", "Scale to fit" ]);
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inputs[| 3] = nodeValue("Target dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, def_surf_size2)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 4] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 4;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 4,
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["Surface", true], 0,
["Scale", false], 2, 1, 3,
];
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attribute_surface_depth();
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attribute_interpolation();
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var scale = _data[1];
var mode = _data[2];
var targ = _data[3];
var cDep = attrDepth();
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inputs[| 1].setVisible(mode == 0);
inputs[| 3].setVisible(mode == 1);
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var ww, hh;
switch(mode) {
case 0 :
ww = scale * surface_get_width(_data[0]);
hh = scale * surface_get_height(_data[0]);
break;
case 1 :
ww = targ[0];
hh = targ[1];
break;
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}
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_outSurf = surface_verify(_outSurf, ww, hh, cDep);
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surface_set_shader(_outSurf);
shader_set_interpolation(_data[0]);
draw_surface_stretched_safe(_data[0], 0, 0, ww, hh);
surface_reset_shader();
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return _outSurf;
}
}