2023-11-22 15:25:36 +01:00
|
|
|
function Node_Caustic(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
|
|
|
|
name = "Caustic";
|
|
|
|
shader = sh_water_caustic;
|
|
|
|
|
2024-08-07 13:20:45 +02:00
|
|
|
inputs[| 1] = nodeValue_Vector("Position", self, [ 0, 0 ])
|
2023-11-22 15:25:36 +01:00
|
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
addShaderProp(SHADER_UNIFORM.float, "position");
|
|
|
|
|
2024-08-07 13:20:45 +02:00
|
|
|
inputs[| 2] = nodeValue_Vector("Scale", self, [ 4, 4 ]);
|
2023-11-22 15:25:36 +01:00
|
|
|
addShaderProp(SHADER_UNIFORM.float, "scale");
|
|
|
|
|
2024-08-07 13:20:45 +02:00
|
|
|
inputs[| 3] = nodeValue_Float("Seed", self, seed_random(6))
|
2024-06-08 06:31:21 +02:00
|
|
|
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
|
2023-11-22 15:25:36 +01:00
|
|
|
addShaderProp(SHADER_UNIFORM.float, "seed");
|
|
|
|
|
2024-08-07 13:20:45 +02:00
|
|
|
inputs[| 4] = nodeValue_Float("Progress", self, 0)
|
2023-11-22 15:25:36 +01:00
|
|
|
addShaderProp(SHADER_UNIFORM.float, "progress");
|
|
|
|
|
2024-08-07 13:20:45 +02:00
|
|
|
inputs[| 5] = nodeValue_Float("Detail", self, 1.24)
|
2023-11-22 15:25:36 +01:00
|
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
|
|
|
|
addShaderProp(SHADER_UNIFORM.float, "detail");
|
|
|
|
|
|
|
|
input_display_list = [
|
|
|
|
["Output", true], 0,
|
|
|
|
["Noise", false], 1, 2, 4, 5,
|
|
|
|
];
|
|
|
|
}
|