Pixel-Composer/scripts/node_scale_algo/node_scale_algo.gml

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function Node_create_Scale_Algo(_x, _y, _group = noone, _param = {}) {
var query = struct_try_get(_param, "query", "");
var node = new Node_Scale_Algo(_x, _y, _group).skipDefault();
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switch(query) {
case "scale2x" : node.inputs[| 1].setValue(0); break;
case "scale3x" : node.inputs[| 1].setValue(1); break;
case "cleanshape" : node.inputs[| 1].setValue(2); break;
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}
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return node;
}
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function Node_Scale_Algo(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Scale Algorithm";
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manage_atlas = false;
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inputs[| 0] = nodeValue_Surface("Surface in", self);
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inputs[| 1] = nodeValue_Enum_Scroll("Algorithm", self, 0, [ "Scale2x", "Scale3x", "CleanEdge" ]);
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inputs[| 2] = nodeValue_Float("Tolerance", self, 0)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 3] = nodeValue_Bool("Active", self, true);
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active_index = 3;
inputs[| 4] = nodeValue_Bool("Scale atlas position", self, true);
inputs[| 5] = nodeValue_Float("Scale", self, 4);
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outputs[| 0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 3,
["Surfaces", false], 0,
["Scale", false], 1, 2, 4, 5,
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]
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attribute_surface_depth();
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static step = function() {
var _surf = getSingleValue(0);
var _type = getSingleValue(1);
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var _atlas = is_instanceof(_surf, SurfaceAtlas);
inputs[| 4].setVisible(_atlas);
inputs[| 5].setVisible(_type == 2);
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var inSurf = _data[0];
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var algo = _data[1];
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var _atlS = _data[4];
var _scal = _data[5];
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var ww = surface_get_width_safe(inSurf);
var hh = surface_get_height_safe(inSurf);
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var cDep = attrDepth();
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var shader;
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var sc = 2;
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var isAtlas = is_instanceof(_data[0], SurfaceAtlas);
if(isAtlas && !is_instanceof(_outSurf, SurfaceAtlas))
_outSurf = _data[0].clone(true);
var _surf = isAtlas? _outSurf.getSurface() : _outSurf;
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switch(algo) {
case 0 :
shader = sh_scale2x;
sc = 2;
var sw = ww * 2;
var sh = hh * 2;
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_surf = surface_verify(_surf, sw, sh, cDep);
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break;
case 1 :
shader = sh_scale3x;
sc = 3;
var sw = ww * 3;
var sh = hh * 3;
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_surf = surface_verify(_surf, sw, sh, cDep);
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break;
case 2 :
shader = sh_scale_cleanedge;
sc = _scal;
ww *= sc;
hh *= sc;
_surf = surface_verify(_surf, ww, hh, cDep);
// gpu_set_texfilter(true);
break;
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}
surface_set_shader(_surf, shader);
shader_set_f("dimension", [ ww, hh ]);
shader_set_f("tol", _data[2]);
shader_set_f("similarThreshold", _data[2]);
shader_set_f("scale", _data[5]);
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draw_surface_ext_safe(_data[0], 0, 0, sc, sc, 0, c_white, 1);
surface_reset_shader();
gpu_set_texfilter(false);
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if(isAtlas) {
if(_atlS) {
_outSurf.x = _data[0].x * sc;
_outSurf.y = _data[0].y * sc;
} else {
_outSurf.x = _data[0].x;
_outSurf.y = _data[0].y;
}
_outSurf.setSurface(_surf);
}
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return _outSurf;
}
}