Pixel-Composer/shaders/sh_noise_shard/sh_noise_shard.yy

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{
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"$GMShader":"",
"%Name":"sh_noise_shard",
"name":"sh_noise_shard",
"parent":{
"name":"noise",
"path":"folders/nodes/data/generator/noise.yy",
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},
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"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
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}