Pixel-Composer/scripts/buttonGroup/buttonGroup.gml

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function buttonGroup(_data, _onClick) {
return new buttonGroupClass(_data, _onClick);
}
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function buttonGroupClass(_data, _onClick) : widget() constructor {
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data = _data;
onClick = _onClick;
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display_button = false;
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current_selecting = 0;
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for(var i = 0; i < array_length(data); i++)
buttons[i] = button(-1);
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sb_small = new scrollBox(data, _onClick);
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static trigger = function() {
if(current_selecting + 1 >= array_length(data))
onClick(0);
else
onClick(current_selecting + 1);
}
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static setInteract = function(interactable = noone) {
self.interactable = interactable;
for(var i = 0; i < array_length(data); i++)
buttons[i].interactable = interactable;
sb_small.interactable = interactable;
}
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static register = function(parent = noone) {
if(display_button) {
array_push(WIDGET_ACTIVE, self);
self.parent = parent;
} else
sb_small.register(parent);
}
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static draw = function(_x, _y, _w, _h, _selecting, _m, _rx = 0, _ry = 0) {
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x = _x;
y = _y;
w = _w;
h = _h;
current_selecting = _selecting;
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var amo = array_length(data);
var ww = _w / amo;
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var total_width = 0;
draw_set_font(f_p0);
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for(var i = 0; i < amo; i++) {
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if(is_string(data[i]))
total_width += string_width(data[i]) + ui(32);
}
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display_button = total_width < _w;
if(display_button) {
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for(var i = 0; i < amo; i++) {
buttons[i].hover = hover;
buttons[i].active = active;
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var bx = _x + ww * i;
var spr = i == 0 ? THEME.button_left : (i == amo - 1? THEME.button_right : THEME.button_middle);
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if(_selecting == i)
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draw_sprite_stretched(spr, 2, bx, _y, ww, _h);
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else if(buttons[i].draw(bx, _y, ww, _h, _m, spr))
onClick(i);
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if(is_string(data[i])) {
draw_set_text(f_p0, fa_center, fa_center, COLORS._main_text);
draw_text(bx + ww / 2, _y + _h / 2, data[i]);
} else if(sprite_exists(data[i])) {
draw_sprite_ui_uniform(data[i], i, bx + ww / 2, _y + _h / 2);
}
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}
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} else {
sb_small.hover = hover;
sb_small.active = active;
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sb_small.draw(_x, _y, _w, _h, data[_selecting], _m, _rx, _ry);
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}
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if(WIDGET_CURRENT == self)
draw_sprite_stretched(THEME.widget_selecting, 0, x - ui(3), y - ui(3), w + ui(6), h + ui(6));
resetFocus();
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}
}