2022-12-27 04:00:50 +01:00
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function Node_Flip(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Flip";
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shader = sh_flip;
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uniform_axs = shader_get_uniform(shader, "axis");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, ["x", "y"]);
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input_display_list = [
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["Surface", false], 0,
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2023-01-01 02:06:02 +01:00
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["Flip", false], 1,
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2022-12-27 04:00:50 +01:00
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]
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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2023-01-01 02:06:02 +01:00
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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2022-12-27 04:00:50 +01:00
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var _axis = _data[1];
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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2023-01-25 06:49:00 +01:00
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BLEND_OVERRIDE
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2022-12-27 04:00:50 +01:00
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shader_set(shader);
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shader_set_uniform_i(uniform_axs, _axis);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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}
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