Pixel-Composer/scripts/node_flip/node_flip.gml

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function Node_Flip(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Flip";
shader = sh_flip;
uniform_axs = shader_get_uniform(shader, "axis");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, ["x", "y"]);
input_display_list = [
["Surface", false], 0,
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["Flip", false], 1,
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]
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var _axis = _data[1];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
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BLEND_OVERRIDE
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shader_set(shader);
shader_set_uniform_i(uniform_axs, _axis);
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}