Pixel-Composer/scripts/node_lua_global/node_lua_global.gml

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function Node_Lua_Global(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
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name = "Lua Global";
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preview_channel = 1;
previewable = false;
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inputs[| 0] = nodeValue(0, "Lua code", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "")
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.setDisplay(VALUE_DISPLAY.code);
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inputs[| 1] = nodeValue(1, "Run order", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "On start", "Every frame" ]);
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inputs[| 2] = nodeValue(2, "Execution thread", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, noone)
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.setVisible(false, true);
outputs[| 0] = nodeValue(0, "Execution thread", self, JUNCTION_CONNECT.output, VALUE_TYPE.node, noone );
input_display_list = [
["Main", false], 2, 1, 0,
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];
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lua_state = lua_create();
compiled = false;
static stepBegin = function() {
var _type = inputs[| 1].getValue();
if(ANIMATOR.frame_progress && (ANIMATOR.current_frame == 0 || _type == 1)) {
setRenderStatus(false);
UPDATE |= RENDER_TYPE.partial;
}
setHeight();
doStepBegin();
value_validation[VALIDATION.error] = !compiled;
}
static getState = function() {
if(inputs[| 2].value_from == noone)
return lua_state;
return inputs[| 2].value_from.node.getState();
}
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static onValueFromUpdate = function(index) {
if(index == 0 || index == 2) compiled = false;
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}
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static onValueUpdate = function(index) {
if(index == 0 || index == 2) compiled = false;
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}
static update = function() {
if(!compiled) return;
var _code = inputs[| 0].getValue();
try {
lua_add_code(getState(), _code);
} catch(e) {
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noti_warning(exception_print(e),, self);
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}
}
static inspectorUpdate = function() { //compile
var _code = inputs[| 0].getValue();
compiled = true;
for( var i = 0; i < ds_list_size(outputs[| 0].value_to); i++ ) {
var _j = outputs[| 0].value_to[| i];
if(_j.value_from != outputs[| 0]) continue;
_j.node.inspectorUpdate();
}
doUpdate();
}
}