Pixel-Composer/scripts/node_rigid_activation/node_rigid_activation.gml

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2023-01-25 06:49:00 +01:00
function Node_Rigid_Activate(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "Activate Physics";
w = 96;
min_h = 96;
inputs[| 0] = nodeValue(0, "Object", self, JUNCTION_CONNECT.input, VALUE_TYPE.object, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue(1, "Physics activated", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
outputs[| 0] = nodeValue(0, "Object", self, JUNCTION_CONNECT.output, VALUE_TYPE.object, noone);
input_display_list = [
["Object", true], 0,
["Activate", false], 1,
]
static update = function() {
var _obj = inputs[| 0].getValue();
outputs[| 0].setValue(_obj);
if(!ANIMATOR.is_playing)
return;
var _act = inputs[| 1].getValue();
if(!is_array(_obj)) _obj = [ _obj ];
for( var i = 0; i < array_length(_obj); i++ ) {
var _o = _obj[i].object;
if(!is_array(_o)) _o = [ _o ];
for( var j = 0; j < array_length(_o); j++ ) {
var obj = _o[j];
if(obj == noone || !instance_exists(obj)) continue;
if(is_undefined(obj.phy_active)) continue;
obj.phy_active = _act;
}
}
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
var bbox = drawGetBbox(xx, yy, _s);
var _act = inputs[| 1].getValue();
draw_sprite_fit(_act? s_node_rigidSim_activate : s_node_rigidSim_deactivate, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}