Pixel-Composer/shaders/sh_interlaced/sh_interlaced.fsh

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2024-06-28 11:54:13 +02:00
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform int useSurf;
uniform sampler2D prevFrame;
uniform vec2 dimension;
uniform int axis;
uniform int invert;
uniform float size;
void main() {
vec2 px = v_vTexcoord * dimension - .5;
px /= size;
vec2 md = mod(px, 2.);
if(invert == 1)
md = 1. - md;
gl_FragColor = vec4(0.);
if((axis == 0 && md.y < 1.) || (axis == 1 && md.x < 1.))
gl_FragColor = texture2D( gm_BaseTexture, v_vTexcoord );
else if(useSurf == 1)
gl_FragColor = texture2D( prevFrame, v_vTexcoord );
}