Pixel-Composer/scripts/node_fold_noise/node_fold_noise.gml

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function Node_Fold_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Fold Noise";
shader = sh_noise_fold;
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ])
.setDisplay(VALUE_DISPLAY.vector);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[| 3] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 6, 0.1] });
addShaderProp(SHADER_UNIFORM.integer, "iteration");
inputs[| 4] = nodeValue("Stretch", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 2);
addShaderProp(SHADER_UNIFORM.float, "stretch");
inputs[| 5] = nodeValue("Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.3)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] });
addShaderProp(SHADER_UNIFORM.float, "amplitude");
inputs[| 6] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Greyscale", "Map" ]);
addShaderProp(SHADER_UNIFORM.integer, "mode");
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inputs[| 7] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.rotation);
addShaderProp(SHADER_UNIFORM.float, "rotation");
input_display_list = [
["Output", true], 0,
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["Noise", false], 1, 7, 2, 3, 4, 5,
["Render", false], 6,
];
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
var hv = inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
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}
}