Pixel-Composer/shaders/sh_normalize/sh_normalize.fsh

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2024-05-19 07:55:09 +02:00
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec3 cMin, cMax;
void main() {
vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
vec3 cRan = cMax - cMin;
vec3 col = (c.rgb - cMin) / cRan;
gl_FragColor = vec4(col, c.a);
}