mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
58 lines
1.6 KiB
Plaintext
58 lines
1.6 KiB
Plaintext
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function Node_High_Pass(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "High_Pass";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Surface("Mask", self));
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newInput(3, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(4, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(2); // inputs 5, 6,
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newInput(7, nodeValue_Int("Radius", self, 1));
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newInput(8, nodeValue_Float("Intensity", self, 1));
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input_display_list = [ 1, 4,
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["Surfaces", true], 0, 2, 3, 5, 6,
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["Sharpen", false], 7, 8,
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]
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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attribute_oversample();
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static step = function() {
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__step_mask_modifier();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _rad = _data[7];
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var _int = _data[8];
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var _dim = surface_get_dimension(_data[0]);
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
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surface_set_shader(_outSurf, sh_high_pass, true, BLEND.over);
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shader_set_i("sampleMode", attributes.oversample);
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shader_set_2("dimension", _dim);
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shader_set_f("radius", _rad);
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shader_set_f("intensity", _int);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[2], _data[3]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
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return _outSurf;
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}
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}
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