Pixel-Composer/scripts/node_brush_linear/node_brush_linear.gml

47 lines
1.8 KiB
Plaintext
Raw Normal View History

2024-06-10 06:42:24 +02:00
function Node_Brush_Linear(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Brush";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 1;
inputs[| 2] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 10)
.setValidator(VV_min(1));
inputs[| 3] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
inputs[| 4] = nodeValue("Length", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 10);
inputs[| 5] = nodeValue("Attenuation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.99)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 6] = nodeValue("Circulation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.8)
.setDisplay(VALUE_DISPLAY.slider);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 1,
["Surface", false], 0,
["Effect", false], 2, 4, 5, 6,
];
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
surface_set_shader(_outSurf, sh_brush_linear);
shader_set_f("dimension", surface_get_dimension(_data[0]));
shader_set_f("seed", _data[3]);
shader_set_i("convStepNums", _data[2]);
shader_set_f("itrStepPixLen", _data[4]);
shader_set_f("distanceAttenuation", _data[5]);
shader_set_f("vectorCirculationRate", _data[6]);
draw_surface_safe(_data[0]);
surface_reset_shader();
return _outSurf;
} #endregion
}