Pixel-Composer/shaders/sh_rm_terrain/sh_rm_terrain.yy

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{
"$GMShader":"",
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"%Name":"sh_rm_terrain",
"name":"sh_rm_terrain",
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"parent":{
"name":"ray march",
"path":"folders/shader/ray march.yy",
},
"resourceType":"GMShader",
"resourceVersion":"2.0",
"type":1,
}