Pixel-Composer/scripts/node_average/node_average.gml

93 lines
2.6 KiB
Plaintext
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_Average(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2023-01-17 08:11:55 +01:00
name = "Average";
shader = sh_average;
uniform_dim = shader_get_uniform(shader, "dimension");
2024-03-14 14:35:19 +01:00
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
2023-01-17 08:11:55 +01:00
2024-03-14 14:35:19 +01:00
inputs[| 1] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
2023-02-14 05:32:32 +01:00
inputs[| 2] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
2023-02-14 05:32:32 +01:00
inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 3;
inputs[| 4] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
2023-11-24 10:41:53 +01:00
__init_mask_modifier(1); // inputs 5, 6,
input_display_list = [ 3, 4,
2023-11-24 10:41:53 +01:00
["Surfaces", false], 0, 1, 2, 5, 6,
2023-02-14 05:32:32 +01:00
]
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
2023-01-17 08:11:55 +01:00
2023-02-28 09:43:01 +01:00
outputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.output, VALUE_TYPE.color, c_black);
2023-03-19 09:17:39 +01:00
attribute_surface_depth();
2023-02-28 09:43:01 +01:00
colors = [];
2023-11-24 10:41:53 +01:00
static step = function() { #region
__step_mask_modifier();
} #endregion
2023-09-14 16:29:39 +02:00
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
2023-01-17 08:11:55 +01:00
var inSurf = _data[0];
if(!is_surface(inSurf)) return _outSurf;
2023-02-28 09:43:01 +01:00
if(_output_index == 1)
return array_safe_get(colors, _array_index);
2023-09-08 21:37:36 +02:00
var side = max(surface_get_width_safe(inSurf), surface_get_height_safe(inSurf));
2023-03-19 09:17:39 +01:00
var lop = ceil(log2(side));
2023-01-17 08:11:55 +01:00
var cc;
side = power(2, lop);
if(side / 2 >= 1) {
2023-02-28 09:43:01 +01:00
var _Surf = [ surface_create_valid(side, side), surface_create_valid(side, side) ];
2023-01-17 08:11:55 +01:00
var _ind = 1;
2023-01-25 06:49:00 +01:00
2023-01-17 08:11:55 +01:00
surface_set_target(_Surf[0]);
2023-03-19 09:17:39 +01:00
DRAW_CLEAR
2023-02-14 05:32:32 +01:00
BLEND_OVERRIDE;
2023-03-19 09:17:39 +01:00
draw_surface_stretched_safe(inSurf, 0, 0, side, side);
2023-02-14 05:32:32 +01:00
BLEND_NORMAL;
2023-01-17 08:11:55 +01:00
surface_reset_target();
2023-02-28 09:43:01 +01:00
shader_set(sh_average);
for( var i = 0; i <= lop; i++ ) {
shader_set_uniform_f(uniform_dim, side);
2023-01-17 08:11:55 +01:00
surface_set_target(_Surf[_ind]);
2023-03-19 09:17:39 +01:00
DRAW_CLEAR
draw_surface_safe(_Surf[!_ind], 0, 0);
2023-01-17 08:11:55 +01:00
surface_reset_target();
2023-02-28 09:43:01 +01:00
2023-01-17 08:11:55 +01:00
_ind = !_ind;
side /= 2;
}
2023-02-28 09:43:01 +01:00
shader_reset();
2023-03-31 06:59:08 +02:00
cc = surface_get_pixel(_Surf[!_ind], 0, 0);
2023-02-14 05:32:32 +01:00
surface_free(_Surf[0]);
surface_free(_Surf[1]);
2023-01-17 08:11:55 +01:00
} else
2023-03-31 06:59:08 +02:00
cc = surface_get_pixel(inSurf, 0, 0);
2023-01-17 08:11:55 +01:00
surface_set_target(_outSurf);
draw_clear(cc);
surface_reset_target();
2023-11-24 10:41:53 +01:00
__process_mask_modifier(_data);
2023-02-14 05:32:32 +01:00
_outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]);
_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
2023-02-28 09:43:01 +01:00
colors[_array_index] = cc;
2023-02-14 05:32:32 +01:00
2023-01-17 08:11:55 +01:00
return _outSurf;
2023-09-14 16:29:39 +02:00
} #endregion
2023-01-17 08:11:55 +01:00
}