2024-01-29 14:33:55 +01:00
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function Node_Edge_Shade(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Edge Shade";
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2024-03-14 14:35:19 +01:00
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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2024-01-29 14:33:55 +01:00
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 1;
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inputs[| 2] = nodeValue("Colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject( [ c_black, c_white ] ))
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.setMappable(3);
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//////////////////////////////////////////////////////////////////////////////////
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inputs[| 3] = nodeValueMap("Gradient map", self);
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inputs[| 4] = nodeValueGradientRange("Gradient map range", self, inputs[| 2]);
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//////////////////////////////////////////////////////////////////////////////////
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
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["Surfaces", false], 0,
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["Effects", false], 2, 3, 4,
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]
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temp_surface = array_create(3);
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attribute_surface_depth();
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static step = function() { #region
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inputs[| 2].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _surf = _data[0];
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var _dim = surface_get_dimension(_surf);
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for( var i = 0, n = array_length(temp_surface); i < n; i++ )
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temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1]);
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surface_set_shader(temp_surface[0], sh_edge_shade_convert);
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shader_set_f("dimension", _dim);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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surface_set_shader(temp_surface[1], sh_edge_shade_extract);
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shader_set_f("dimension", _dim);
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draw_surface_safe(temp_surface[0]);
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surface_reset_shader();
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surface_set_shader(_outSurf, sh_edge_shade_apply);
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shader_set_f("dimension", _dim);
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shader_set_gradient(_data[2], _data[3], _data[4], inputs[| 2]);
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draw_surface_safe(temp_surface[1]);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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}
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