Pixel-Composer/scripts/node_find_pixel/node_find_pixel.gml

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function Node_Find_Pixel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Find pixel";
w = 96;
shader = sh_find_pixel;
shader_dim = shader_get_uniform(shader, "dimension");
shader_tex = shader_get_sampler_index(shader, "texture");
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Search color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
outputs[| 0] = nodeValue("Position", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
static getPreviewValues = function() { return getInputData(0); }
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temp_surface = [ surface_create(1, 1) ];
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _surf = _data[0];
var _col = _data[1];
if(!is_surface(_surf)) return [0, 0];
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temp_surface[0] = surface_verify(temp_surface[0], 1, 1);
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surface_set_target(temp_surface[0]);
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DRAW_CLEAR
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shader_set(shader);
texture_set_stage(shader_tex, surface_get_texture(_surf));
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shader_set_uniform_f(shader_dim, surface_get_width_safe(_surf), surface_get_height_safe(_surf));
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, 1, 1, 0, _col, 1);
shader_reset();
surface_reset_target();
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var pos = surface_get_pixel(temp_surface[0], 0, 0);
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var _x = round(color_get_red(pos) / 255 * surface_get_width_safe(_surf));
var _y = round(color_get_green(pos) / 255 * surface_get_height_safe(_surf));
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return [ _x, _y ];
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
if(bbox.h <= 0) return;
var col = getInputData(1);
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if(is_array(col)) {
drawPalette(col, bbox.x0, bbox.y0, bbox.w, bbox.h);
return;
}
draw_set_color(col);
draw_rectangle(bbox.x0, bbox.y0, bbox.x1, bbox.y1, 0);
}
}