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/// @description main directory, parameter
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//print("===== Game Start Begin =====");
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#region directory
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globalvar DIRECTORY, APP_DIRECTORY, APP_LOCATION, PRESIST_PREF;
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DIRECTORY = "";
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PRESIST_PREF = {
path: ""
};
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APP_DIRECTORY = env_user();
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show_debug_message($"App directory: {APP_DIRECTORY}");
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directory_verify(APP_DIRECTORY);
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var perstPath = APP_DIRECTORY + "persistPreference.json";
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if(file_exists_empty(perstPath)) {
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struct_override(PRESIST_PREF, json_load_struct(perstPath));
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DIRECTORY = struct_has(PRESIST_PREF, "path")? PRESIST_PREF.path : "";
}
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if(DIRECTORY != "") {
var _ch = string_char_last(DIRECTORY);
if(_ch != "\\" && _ch != "/") DIRECTORY += "\\";
show_debug_message($"Env directory: {DIRECTORY}");
var dir_valid = DIRECTORY != "" && directory_exists(DIRECTORY);
var tmp = file_text_open_write(DIRECTORY + "val_check.txt");
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if(tmp == -1) {
dir_valid = false;
show_message($"WARNING: Inaccessible main directory ({DIRECTORY}) this may be caused by non existing folder, or Pixel Composer has no permission to open the folder.");
} else {
file_text_close(tmp);
file_delete($"{DIRECTORY}val_check.txt");
}
if(!dir_valid) {
show_debug_message("Invalid directory revert back to default %APPDATA%");
DIRECTORY = APP_DIRECTORY;
}
} else
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DIRECTORY = APP_DIRECTORY;
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directory_verify(DIRECTORY);
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APP_LOCATION = program_directory;
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if(OS == os_macosx)
APP_LOCATION = string_replace(APP_LOCATION, "/Contents/MacOS/", "/Contents/Resources/");
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if(string_pos("GameMakerStudio2\\Cache\\runtimes", APP_LOCATION))
APP_LOCATION = working_directory;
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print($"===================== WORKING DIRECTORIES =====================\n\t{working_directory}\n\t{DIRECTORY}");
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#endregion
#region Set up
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var t = current_time;
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PREF_LOAD();
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var dir = string(DIRECTORY) + "log";
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directory_verify(dir);
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log_clear();
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log_newline();
log_message("SESSION", "Begin");
log_message("DIRECTORY", DIRECTORY);
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PREF_APPLY();
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var t0 = get_timer();
var t = get_timer();
__initPatreon(); log_message("SESSION", $"> init Patreon | complete in {get_timer() - t}"); t = get_timer();
__initTheme(); log_message("SESSION", $"> init Theme | complete in {get_timer() - t}"); t = get_timer();
__initLocale(); log_message("SESSION", $"> init Locale | complete in {get_timer() - t}"); t = get_timer();
loadFonts(); log_message("SESSION", $"> init Font | complete in {get_timer() - t}"); t = get_timer();
__initProject(); log_message("SESSION", $"> init Project | complete in {get_timer() - t}"); t = get_timer();
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__initAction(); log_message("SESSION", $"> init Action | complete in {get_timer() - t}"); t = get_timer();
__initSurfaceFormat(); log_message("SESSION", $"> init SurfaceFormat | complete in {get_timer() - t}"); t = get_timer();
__initCollection(); log_message("SESSION", $"> init Collection | complete in {get_timer() - t}"); t = get_timer();
__initAssets(); log_message("SESSION", $"> init Assets | complete in {get_timer() - t}"); t = get_timer();
__initPresets(); log_message("SESSION", $"> init Presets | complete in {get_timer() - t}"); t = get_timer();
__initFontFolder(); log_message("SESSION", $"> init FontFolder | complete in {get_timer() - t}"); t = get_timer();
__initLua(); log_message("SESSION", $"> init Lua | complete in {get_timer() - t}"); t = get_timer();
__initNodeData(); log_message("SESSION", $"> init NodeData | complete in {get_timer() - t}"); t = get_timer();
__initNodes(); log_message("SESSION", $"> init Nodes | complete in {get_timer() - t}"); t = get_timer();
__initSteamUGC(); log_message("SESSION", $"> init SteamUGC | complete in {get_timer() - t}"); t = get_timer();
__initAddon(); log_message("SESSION", $"> init Addon | complete in {get_timer() - t}"); t = get_timer();
__initPalette(); log_message("SESSION", $"> init Palette | complete in {get_timer() - t}"); t = get_timer();
__initGradient(); log_message("SESSION", $"> init Gradient | complete in {get_timer() - t}"); t = get_timer();
loadAddon(); log_message("SESSION", $"> init Addons | complete in {get_timer() - t}"); t = get_timer();
LOAD_SAMPLE(); log_message("SESSION", $"> init sample | complete in {get_timer() - t}"); t = get_timer();
INIT_FOLDERS(); log_message("SESSION", $"> init folders | complete in {get_timer() - t}"); t = get_timer();
RECENT_LOAD(); log_message("SESSION", $"> init recents | complete in {get_timer() - t}"); t = get_timer();
log_message("SESSION", $">> Initialization complete in {get_timer() - t0}");
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__initPanel();
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if(file_exists_empty("icon.png"))
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file_copy("icon.png", DIRECTORY + "icon.png");
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var cmd = ".pxc=\"" + string(program_directory) + "PixelComposer.exe\"";
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shell_execute_async("assoc", cmd);
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var cmd = ".pxcc=\"" + string(program_directory) + "PixelComposer.exe\"";
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shell_execute_async("assoc", cmd);
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directory_set_current_working(DIRECTORY);
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#endregion
#region parameter
alarm[1] = 2;
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if(parameter_count() > 1) {
var path = parameter_string(1);
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if(path == "--crashed") {
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if(PREFERENCES.show_crash_dialog) dialogCall(o_dialog_crashed);
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} else {
path = string_replace_all(path, "\n", "");
path = string_replace_all(path, "\"", "");
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if(file_exists_empty(path) && filename_ext(path) == ".pxc") {
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file_open_parameter = path;
alarm[2] = 3;
}
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}
}
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#endregion
#region lua
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//lua_error_handler = _lua_error;
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#endregion
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//print("===== Game Start End =====");