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https://github.com/Ttanasart-pt/Pixel-Composer.git
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49 lines
1.7 KiB
Text
49 lines
1.7 KiB
Text
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function Node_Override_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Override Channel";
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inputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 2] = nodeValue("Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 3] = nodeValue("Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 4] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 5] = nodeValue("Sampling type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Brightness", "Channel value"]);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 0,
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["Sampling", false], 5,
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["Surfaces", true], 1, 2, 3, 4,
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]
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _s = _data[0];
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var _r = _data[1];
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var _g = _data[2];
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var _b = _data[3];
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var _a = _data[4];
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var _m = _data[5];
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surface_set_shader(_outSurf, sh_override_channel);
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shader_set_surface("samplerR", _r);
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shader_set_surface("samplerG", _g);
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shader_set_surface("samplerB", _b);
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shader_set_surface("samplerA", _a);
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shader_set_i("useR", is_surface(_r));
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shader_set_i("useG", is_surface(_g));
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shader_set_i("useB", is_surface(_b));
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shader_set_i("useA", is_surface(_a));
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shader_set_i("mode", _m);
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draw_surface_safe(_s);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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}
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