2023-03-07 14:29:47 +01:00
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function Node_Path_Builder(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Path Builder";
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previewable = false;
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w = 96;
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2023-10-28 15:28:47 +02:00
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length = [];
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lengthAcc = [];
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2023-03-07 14:29:47 +01:00
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2023-10-27 15:42:17 +02:00
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lines = [];
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2023-03-07 14:29:47 +01:00
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inputs[| 0] = nodeValue("Point array", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [])
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.setVisible(true, true)
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.setArrayDepth(2);
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outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
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2023-10-09 16:07:33 +02:00
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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draw_set_color(COLORS._main_accent);
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2023-10-28 15:28:47 +02:00
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for( var i = 0, n = array_length(lines); i < n; i++ ) {
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var _line = lines[i];
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2023-10-28 15:28:47 +02:00
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for( var j = 1, m = array_length(_line); j < m; j++ ) {
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var p0 = _line[j - 1];
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var p1 = _line[j - 0];
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2023-07-31 20:06:44 +02:00
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draw_line(_x + p0[0] * _s, _y + p0[1] * _s,
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_x + p1[0] * _s, _y + p1[1] * _s);
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}
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}
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2023-10-09 16:07:33 +02:00
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} #endregion
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static getLineCount = function() { return array_length(lines); }
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static getSegmentCount = function() { return array_length(lines); }
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static getLength = function(index) { return array_safe_get(length, index); }
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static getAccuLength = function(index) { return array_safe_get(lengthAcc, index, []); }
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2023-10-09 16:07:33 +02:00
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static getPointRatio = function(_rat, _ind = 0) { #region
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2023-03-07 14:29:47 +01:00
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var _p0, _p1;
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var _x, _y;
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2023-10-28 15:28:47 +02:00
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var line = array_safe_get(lines, _ind, []);
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2023-10-28 15:28:47 +02:00
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var _st = _rat * (array_length(line) - 1);
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_p0 = array_safe_get(line, floor(_st) + 0);
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_p1 = array_safe_get(line, floor(_st) + 1);
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if(!is_array(_p0)) return new __vec2();
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if(!is_array(_p1)) return new __vec2();
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_x = lerp(_p0[0], _p1[0], frac(_st));
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_y = lerp(_p0[1], _p1[1], frac(_st));
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return new __vec2( _x, _y );
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} #endregion
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static getPointDistance = function(_dist, ind = 0) { return getPointRatio(_dist / length[ind], ind); }
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static getBoundary = function() { #region
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var boundary = new BoundingBox();
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for( var i = 0, n = array_length(lines); i < n; i++ ) {
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var _line = lines[i];
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for( var j = 0, m = array_length(_line); j < m; j++ )
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boundary.addPoint(_line[j][0], _line[j][1]);
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}
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return boundary;
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} #endregion
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static update = function() { #region
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var _lines = getInputData(0);
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if(array_empty(_lines)) return;
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lines = _lines;
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if(!is_array(_lines[0][0]))
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lines = [ lines ];
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var _len = array_length(lines);
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length = array_create(_len);
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lengthAcc = array_create(_len);
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for( var i = 0; i < _len; i++ ) {
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var _line = lines[i];
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var _lngh = 0;
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var _lenA = [];
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var _ox = _line[0], _nx;
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for( var j = 1, m = array_length(_line); j < m; j++ ) {
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_nx = _line[j];
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var p0x = array_safe_get(_ox, 0);
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var p0y = array_safe_get(_ox, 1);
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var p1x = array_safe_get(_nx, 0);
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var p1y = array_safe_get(_nx, 1);
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2023-10-27 15:42:17 +02:00
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p0x = is_real(p0x)? p0x : 0;
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p0y = is_real(p0y)? p0y : 0;
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p1x = is_real(p1x)? p1x : 0;
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p1y = is_real(p1y)? p1y : 0;
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var dist = point_distance(p0x, p0y, p1x, p1y);
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_lngh += dist;
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array_push(_lenA, dist);
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_ox = _nx;
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}
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length[i] = _lngh;
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lengthAcc[i] = _lenA;
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}
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2023-03-07 14:29:47 +01:00
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outputs[| 0].setValue(self);
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2023-10-09 16:07:33 +02:00
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_path_builder, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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}
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