2022-01-13 05:24:03 +01:00
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/// @description lerp_float
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/// @param from
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/// @param to
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/// @param speed
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/// @param *precision
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function lerp_float(from, to, speed) {
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2022-11-03 11:44:49 +01:00
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if(fps < 15) return to;
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2022-01-13 05:24:03 +01:00
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var pre = argument_count > 3? argument[3] : 0.01;
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if(abs(from - to) < pre)
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return to;
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else
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2023-05-08 10:50:42 +02:00
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return from + (to - from) * (1 - power(1 - 1 / speed, delta_time / 1000000 * game_get_speed(gamespeed_fps)));
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2022-01-13 05:24:03 +01:00
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}
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function lerp_linear(from, to, speed) {
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2022-11-03 11:44:49 +01:00
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if(fps < 15) return to;
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2022-01-13 05:24:03 +01:00
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if(abs(from - to) < speed)
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return to;
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else
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return from + sign(to - from) * speed;
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}
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2023-02-19 13:49:20 +01:00
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function lerp_angle_direct(from, to, speed) {
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return from + angle_difference(to, from) * speed;
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}
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2022-01-13 05:24:03 +01:00
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function lerp_angle(from, to, speed) {
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2022-11-03 11:44:49 +01:00
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if(fps < 15) return to;
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2023-05-08 10:50:42 +02:00
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return from + angle_difference(to, from) * (1 - power(1 - 1 / speed, delta_time / 1000000 * game_get_speed(gamespeed_fps)));
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2022-01-13 05:24:03 +01:00
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}
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function lerp_angle_linear(from, to, speed) {
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2022-11-03 11:44:49 +01:00
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if(fps < 15) return to;
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2022-01-13 05:24:03 +01:00
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if(abs(angle_difference(to, from)) < speed) return to;
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return from + sign(angle_difference(to, from)) * speed;
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}
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