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https://github.com/Ttanasart-pt/Pixel-Composer.git
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35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
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function Node_create_De_Stray(_x, _y) {
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var node = new Node_De_Stray(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_De_Stray(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "De-Stray";
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uniform_dim = shader_get_uniform(sh_de_stray, "dimension");
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uniform_tol = shader_get_uniform(sh_de_stray, "tolerance");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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function process_data(_outSurf, _data, _output_index) {
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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shader_set(sh_de_stray);
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shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_data[0]), surface_get_height(_data[0]) ]);
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shader_set_uniform_f(uniform_tol, _data[1]);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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}
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