Pixel-Composer/scripts/node_VFX_group/node_VFX_group.gml

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function VFX_PREVIEW_NODE() {
if(!is_instanceof(group, Node_VFX_Group)) return self;
return group.getPreviewingNode();
}
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function Node_VFX_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
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name = "VFX";
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color = COLORS.node_blend_vfx;
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icon = THEME.vfx;
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update_on_frame = true;
managedRenderOrder = true;
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topoList = [];
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ungroupable = false;
preview_node = noone;
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allCached = false;
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newInput(0, nodeValue_Bool("Loop", self, true ))
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.rejectArray();
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custom_input_index = array_length(inputs);
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if(NODE_NEW_MANUAL) { #region
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var input = nodeBuild("Node_VFX_Spawner", -256, -32, self);
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var output = nodeBuild("Node_VFX_Renderer_Output", 256 + 32 * 5, -32, self);
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output.inputs[output.input_fix_len + 1].setFrom(input.outputs[0]);
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preview_node = output;
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} #endregion
static getNextNodes = function() { return allCached? getNextNodesExternal() : getNextNodesInternal(); }
insp2UpdateTooltip = "Clear cache";
insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ];
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static onInspector2Update = function() { #region
for( var i = 0, n = array_length(nodes); i < n; i++ ) {
var node = nodes[i];
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node.clearCache();
}
} #endregion
static reset = function() { #region
for( var i = 0, n = array_length(nodes); i < n; i++ ) {
var node = nodes[i];
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if(!struct_has(node, "reset")) continue;
node.reset();
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}
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var loop = getInputData(0);
if(!loop) return;
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if(IS_PLAYING)
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for( var i = 0; i < TOTAL_FRAMES; i++ )
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for( var j = 0, m = array_length(topoList); j < m; j++ ) {
var node = topoList[j];
var _ins = instanceof(node);
if(!string_pos("Node_VFX", _ins))
continue;
if(_ins == "Node_VFX_Renderer" || _ins == "Node_VFX_Renderer_Output")
continue;
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node.doUpdate(i);
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}
for( var i = 0, n = array_length(nodes); i < n; i++ ) {
var node = nodes[i];
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if(!struct_has(node, "resetSeed")) continue;
node.resetSeed();
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}
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} #endregion
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static update = function() { #region
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if(IS_FIRST_FRAME)
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topoList = NodeListSort(nodes);
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allCached = true;
for( var i = 0, n = array_length(nodes); i < n; i++ ) {
var node = nodes[i];
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if(!node.recoverCache()) allCached = false;
}
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if(!allCached && IS_FIRST_FRAME)
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reset();
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if(allCached) {
for( var i = 0, n = array_length(nodes); i < n; i++ )
nodes[i].setRenderStatus(true);
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setRenderStatus(true);
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}
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} #endregion
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static ononDoubleClick = function(panel) { #region
preview_node = noone;
for( var i = 0, n = array_length(nodes); i < n; i++ ) {
var node = nodes[i];
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if(is_instanceof(node, Node_VFX_Renderer_Output) ||
is_instanceof(node, Node_VFX_Renderer)) {
preview_node = node;
break;
}
}
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PANEL_PREVIEW.setNodePreview(self);
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} #endregion
getPreviewingNode = function() { return preview_node; }
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}