mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 23:13:53 +01:00
76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
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function Node_3D_Subdivide(_x, _y, _group = noone) : Node_3D_Modifier(_x, _y, _group) constructor {
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name = "3D Subdivide";
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newInput(in_mesh + 0, nodeValue_Float("Subobjects", self, -1));
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newInput(in_mesh + 1, nodeValue_Int("Level", self, 1));
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input_display_list = [
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["Mesh", false], 0, in_mesh + 0,
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["Subdivide", false], in_mesh + 1,
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];
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _obj = _data[0];
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var _trg = _data[in_mesh + 0];
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var _sub = _data[in_mesh + 1];
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if(!is_instanceof(_obj, __3dObject)) return noone;
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var _res = _obj.clone();
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var _vlen = array_length(_res.vertex);
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var _tarr = _trg == -1? array_create_ext(_vlen, function(i) /*=>*/ {return i}) : [ clamp(_trg, 0, _vlen - 1) ];
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if(_sub > 8) noti_warning("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA");
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repeat(_sub)
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for( var i = 0, n = array_length(_tarr); i < n; i++ ) {
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var _vi = _tarr[i];
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var _vt = _res.vertex[_vi];
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var _svt = array_create(array_length(_vt) * 4);
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var _ind = 0;
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for( var j = 0, m = array_length(_vt); j < m; j += 3 ) {
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var _v0 = _vt[j + 0];
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var _v1 = _vt[j + 1];
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var _v2 = _vt[j + 2];
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var _v01 = new __vertex().set((_v0.x + _v1.x) / 2, (_v0.y + _v1.y) / 2, (_v0.z + _v1.z) / 2,
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(_v0.nx + _v1.nx) / 2, (_v0.ny + _v1.ny) / 2, (_v0.nz + _v1.nz) / 2,
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(_v0.u + _v1.u) / 2, (_v0.v + _v1.v) / 2);
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var _v02 = new __vertex().set((_v0.x + _v2.x) / 2, (_v0.y + _v2.y) / 2, (_v0.z + _v2.z) / 2,
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(_v0.nx + _v2.nx) / 2, (_v0.ny + _v2.ny) / 2, (_v0.nz + _v2.nz) / 2,
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(_v0.u + _v2.u) / 2, (_v0.v + _v2.v) / 2);
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var _v12 = new __vertex().set((_v2.x + _v1.x) / 2, (_v2.y + _v1.y) / 2, (_v2.z + _v1.z) / 2,
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(_v2.nx + _v1.nx) / 2, (_v2.ny + _v1.ny) / 2, (_v2.nz + _v1.nz) / 2,
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(_v2.u + _v1.u) / 2, (_v2.v + _v1.v) / 2);
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_svt[_ind++] = _v0;
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_svt[_ind++] = _v01;
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_svt[_ind++] = _v02;
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_svt[_ind++] = _v01;
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_svt[_ind++] = _v1;
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_svt[_ind++] = _v12;
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_svt[_ind++] = _v02;
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_svt[_ind++] = _v12;
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_svt[_ind++] = _v2;
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_svt[_ind++] = _v01;
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_svt[_ind++] = _v12;
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_svt[_ind++] = _v02;
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}
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_res.vertex[_vi] = _svt;
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}
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_res.VB = _res.build();
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return _res;
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}
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}
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